diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2011-10-12 18:12:11 +0000 |
---|---|---|
committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2011-10-12 18:12:11 +0000 |
commit | 4d5cb45f3e3e62633304b4911d131cdd02dfd541 (patch) | |
tree | 9e1e4f17fc073b41e435f4ebe47c87ad4b96fb6c /src/utils/mac/SkEGLContext_mac.cpp | |
parent | 674b34c2c366c1b2ae83d2d9a78d1ea9fbdfaaaa (diff) |
Set SDK for Mac build to 10.6, ignore gyp/build, fixup gpu files to compile against 10.5 if needed
Review URL: http://codereview.appspot.com/5260041/
git-svn-id: http://skia.googlecode.com/svn/trunk@2470 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/utils/mac/SkEGLContext_mac.cpp')
-rw-r--r-- | src/utils/mac/SkEGLContext_mac.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/utils/mac/SkEGLContext_mac.cpp b/src/utils/mac/SkEGLContext_mac.cpp index e175755ca0..bb96840089 100644 --- a/src/utils/mac/SkEGLContext_mac.cpp +++ b/src/utils/mac/SkEGLContext_mac.cpp @@ -62,11 +62,12 @@ bool SkEGLContext::init(int width, int height) { glGenRenderbuffersEXT(1, &cbID); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, cbID); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, width, height); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER_EXT, cbID); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, cbID); glGenRenderbuffersEXT(1, &dsID); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, dsID); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL, width, height); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, dsID); + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT, width, height); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, dsID); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, dsID); glViewport(0, 0, width, height); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); |