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author | robertphillips <robertphillips@google.com> | 2014-10-16 14:28:28 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-10-16 14:28:28 -0700 |
commit | 70171683e6977af7472f0f465bd81852d0644ddd (patch) | |
tree | 6658846b90529d06b19f0e084a30890bc56fe7f6 /src/utils/debugger/SkDrawCommand.h | |
parent | 427cf28861867c0ea9aafca3a23878ec4068ad99 (diff) |
"Fix" debugger's setMatrix handling
This remedies two problems with the debugger's matrix handling:
1) the user matrix was not being passed to the setMatrix command (for a concat)
2) the setting of the user matrix was not consistently forcing a complete re-rendering of the scene
BUG=skia:3018
Review URL: https://codereview.chromium.org/660883002
Diffstat (limited to 'src/utils/debugger/SkDrawCommand.h')
-rw-r--r-- | src/utils/debugger/SkDrawCommand.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/utils/debugger/SkDrawCommand.h b/src/utils/debugger/SkDrawCommand.h index def0db4d8a..1d3d373ac8 100644 --- a/src/utils/debugger/SkDrawCommand.h +++ b/src/utils/debugger/SkDrawCommand.h @@ -41,6 +41,9 @@ public: SkTDArray<SkString*>* Info() {return &fInfo; }; virtual void execute(SkCanvas* canvas) = 0; virtual void vizExecute(SkCanvas* canvas) { }; + + virtual void setUserMatrix(const SkMatrix& userMtx) { }; + /** Does nothing by default, but used by save() and restore()-type subclasses to track unresolved save() calls. */ virtual void trackSaveState(int* state) { }; @@ -592,8 +595,10 @@ private: class SkSetMatrixCommand : public SkDrawCommand { public: SkSetMatrixCommand(const SkMatrix& matrix); + virtual void setUserMatrix(const SkMatrix&) SK_OVERRIDE; virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: + SkMatrix fUserMatrix; SkMatrix fMatrix; typedef SkDrawCommand INHERITED; |