diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-08-16 10:24:37 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-08-16 10:24:37 +0000 |
commit | eed779d866e1e239bfb9ebc6a225b7345a41adf9 (patch) | |
tree | 5661727de9fcb9d0398ae74cdda92165a75b4297 /src/utils/debugger/SkDebugCanvas.cpp | |
parent | c9917c054567ab03419614f01392ecf13f29da5c (diff) |
This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.
R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com
Author: robertphillips@google.com
Review URL: https://chromiumcodereview.appspot.com/20806003
git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/utils/debugger/SkDebugCanvas.cpp')
-rw-r--r-- | src/utils/debugger/SkDebugCanvas.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/utils/debugger/SkDebugCanvas.cpp b/src/utils/debugger/SkDebugCanvas.cpp index 0e07084e43..dae5f331e7 100644 --- a/src/utils/debugger/SkDebugCanvas.cpp +++ b/src/utils/debugger/SkDebugCanvas.cpp @@ -276,17 +276,19 @@ bool SkDebugCanvas::concat(const SkMatrix& matrix) { } void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, - SkScalar top, const SkPaint* paint = NULL) { + SkScalar top, const SkPaint* paint = NULL) { addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint)); } void SkDebugCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, - const SkRect* src, const SkRect& dst, const SkPaint* paint) { - addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint)); + const SkRect* src, const SkRect& dst, + const SkPaint* paint, + SkCanvas::DrawBitmapRectFlags flags) { + addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint, flags)); } void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap, - const SkMatrix& matrix, const SkPaint* paint) { + const SkMatrix& matrix, const SkPaint* paint) { addDrawCommand(new SkDrawBitmapMatrixCommand(bitmap, matrix, paint)); } |