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authorGravatar krajcevski <krajcevski@google.com>2014-08-07 08:15:14 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-08-07 08:15:14 -0700
commitb8ccc2f6d258a8466f79fc418e9e0a55aeaf58ce (patch)
tree1e859270a248919ef5f5562fe576958384b8abeb /src/utils/SkTextureCompressor_R11EAC.h
parent963137b75c0a1fe91f35e9826742f36309f5e65d (diff)
Pass compressed blitters to our mask drawing algorithm
R=robertphillips@google.com, reed@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/446103002
Diffstat (limited to 'src/utils/SkTextureCompressor_R11EAC.h')
-rw-r--r--src/utils/SkTextureCompressor_R11EAC.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/utils/SkTextureCompressor_R11EAC.h b/src/utils/SkTextureCompressor_R11EAC.h
index 1dd8e395a8..6786513b67 100644
--- a/src/utils/SkTextureCompressor_R11EAC.h
+++ b/src/utils/SkTextureCompressor_R11EAC.h
@@ -8,14 +8,17 @@
#ifndef SkTextureCompressor_R11EAC_DEFINED
#define SkTextureCompressor_R11EAC_DEFINED
-#include "SkBlitter.h"
+#include "SkBitmapProcShader.h"
+
+class SkBlitter;
namespace SkTextureCompressor {
bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src,
int width, int height, int rowBytes);
- SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer);
+ SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer,
+ SkTBlitterAllocator* allocator);
void DecompressR11EAC(uint8_t* dst, int dstRB, const uint8_t* src, int width, int height);
}