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authorGravatar krajcevski <krajcevski@google.com>2014-07-11 12:12:27 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-11 12:12:27 -0700
commitbc9205be0a1094e312da098348601398c210dc5a (patch)
treefe774dd7a483e24d4b5034c36db8a15ecfdc5096 /src/utils/SkTextureCompressor.h
parent5d9d10e8217d2138b5514a4d4216f95373240942 (diff)
Add support for NEON intrinsics to speed up texture compression. We can
now convert the time that we would have spent uploading the texture to compressing it giving a net 50% memory savings for these things. R=robertphillips@google.com, mtklein@google.com, kevin.petit@arm.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/390453002
Diffstat (limited to 'src/utils/SkTextureCompressor.h')
-rw-r--r--src/utils/SkTextureCompressor.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/utils/SkTextureCompressor.h b/src/utils/SkTextureCompressor.h
index 35b9b86430..ec6153ace9 100644
--- a/src/utils/SkTextureCompressor.h
+++ b/src/utils/SkTextureCompressor.h
@@ -34,7 +34,14 @@ namespace SkTextureCompressor {
// large enough to hold width*height pixels. The dst data is expected to
// be large enough to hold the compressed data according to the format.
bool CompressBufferToFormat(uint8_t* dst, const uint8_t* src, SkColorType srcColorType,
- int width, int height, int rowBytes, Format format);
+ int width, int height, int rowBytes, Format format,
+ bool opt = true /* Use optimization if available */);
+
+ // This typedef defines what the nominal aspects of a compression function
+ // are. The typedef is not meant to be used by clients of the API, but rather
+ // allows SIMD optimized compression functions to be implemented.
+ typedef bool (*CompressionProc)(uint8_t* dst, const uint8_t* src,
+ int width, int height, int rowBytes);
}
#endif