diff options
author | Jim Van Verth <jvanverth@google.com> | 2018-06-28 16:26:50 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-29 13:29:57 +0000 |
commit | 8664a1d7d719153e8e854ff0112519d92916cfe2 (patch) | |
tree | 4e0206ed9c734ba40593903ca66930e2df8e39a0 /src/utils/SkOffsetPolygon.cpp | |
parent | a5e703043ff034afea41ea24e9d8f978f05ba678 (diff) |
Add ear-clipping code to triangulate simple polygons.
Use this to fill concave shadows.
Bug: skia:7971
Change-Id: I63dc1ed845f9fa3fcd86f1ad13b03da23cae0313
Reviewed-on: https://skia-review.googlesource.com/135200
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/utils/SkOffsetPolygon.cpp')
-rwxr-xr-x | src/utils/SkOffsetPolygon.cpp | 805 |
1 files changed, 0 insertions, 805 deletions
diff --git a/src/utils/SkOffsetPolygon.cpp b/src/utils/SkOffsetPolygon.cpp deleted file mode 100755 index c72f7d407b..0000000000 --- a/src/utils/SkOffsetPolygon.cpp +++ /dev/null @@ -1,805 +0,0 @@ -/* - * Copyright 2017 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "SkOffsetPolygon.h" - -#include "SkPointPriv.h" -#include "SkTArray.h" -#include "SkTemplates.h" -#include "SkTDPQueue.h" - -struct OffsetSegment { - SkPoint fP0; - SkPoint fP1; -}; - -// Computes perpDot for point compared to segment. -// A positive value means the point is to the left of the segment, -// negative is to the right, 0 is collinear. -static int compute_side(const SkPoint& s0, const SkPoint& s1, const SkPoint& p) { - SkVector v0 = s1 - s0; - SkVector v1 = p - s0; - SkScalar perpDot = v0.cross(v1); - if (!SkScalarNearlyZero(perpDot)) { - return ((perpDot > 0) ? 1 : -1); - } - - return 0; -} - -// returns 1 for ccw, -1 for cw and 0 if degenerate -static int get_winding(const SkPoint* polygonVerts, int polygonSize) { - SkPoint p0 = polygonVerts[0]; - SkPoint p1 = polygonVerts[1]; - - for (int i = 2; i < polygonSize; ++i) { - SkPoint p2 = polygonVerts[i]; - - // determine if cw or ccw - int side = compute_side(p0, p1, p2); - if (0 != side) { - return ((side > 0) ? 1 : -1); - } - - // if nearly collinear, treat as straight line and continue - p1 = p2; - } - - return 0; -} - -// Helper function to compute the individual vector for non-equal offsets -inline void compute_offset(SkScalar d, const SkPoint& polyPoint, int side, - const SkPoint& outerTangentIntersect, SkVector* v) { - SkScalar dsq = d * d; - SkVector dP = outerTangentIntersect - polyPoint; - SkScalar dPlenSq = SkPointPriv::LengthSqd(dP); - if (SkScalarNearlyZero(dPlenSq)) { - v->set(0, 0); - } else { - SkScalar discrim = SkScalarSqrt(dPlenSq - dsq); - v->fX = (dsq*dP.fX - side * d*dP.fY*discrim) / dPlenSq; - v->fY = (dsq*dP.fY + side * d*dP.fX*discrim) / dPlenSq; - } -} - -// Compute difference vector to offset p0-p1 'd0' and 'd1' units in direction specified by 'side' -bool compute_offset_vectors(const SkPoint& p0, const SkPoint& p1, SkScalar d0, SkScalar d1, - int side, SkPoint* vector0, SkPoint* vector1) { - SkASSERT(side == -1 || side == 1); - if (SkScalarNearlyEqual(d0, d1)) { - // if distances are equal, can just outset by the perpendicular - SkVector perp = SkVector::Make(p0.fY - p1.fY, p1.fX - p0.fX); - perp.setLength(d0*side); - *vector0 = perp; - *vector1 = perp; - } else { - SkScalar d0abs = SkTAbs(d0); - SkScalar d1abs = SkTAbs(d1); - // Otherwise we need to compute the outer tangent. - // See: http://www.ambrsoft.com/TrigoCalc/Circles2/Circles2Tangent_.htm - if (d0abs < d1abs) { - side = -side; - } - SkScalar dD = d0abs - d1abs; - // if one circle is inside another, we can't compute an offset - if (dD*dD >= SkPointPriv::DistanceToSqd(p0, p1)) { - return false; - } - SkPoint outerTangentIntersect = SkPoint::Make((p1.fX*d0abs - p0.fX*d1abs) / dD, - (p1.fY*d0abs - p0.fY*d1abs) / dD); - - compute_offset(d0, p0, side, outerTangentIntersect, vector0); - compute_offset(d1, p1, side, outerTangentIntersect, vector1); - } - - return true; -} - -// Offset line segment p0-p1 'd0' and 'd1' units in the direction specified by 'side' -bool SkOffsetSegment(const SkPoint& p0, const SkPoint& p1, SkScalar d0, SkScalar d1, - int side, SkPoint* offset0, SkPoint* offset1) { - SkVector v0, v1; - if (!compute_offset_vectors(p0, p1, d0, d1, side, &v0, &v1)) { - return false; - } - *offset0 = p0 + v0; - *offset1 = p1 + v1; - - return true; -} - -// Compute the intersection 'p' between segments s0 and s1, if any. -// 's' is the parametric value for the intersection along 's0' & 't' is the same for 's1'. -// Returns false if there is no intersection. -static bool compute_intersection(const OffsetSegment& s0, const OffsetSegment& s1, - SkPoint* p, SkScalar* s, SkScalar* t) { - // Common cases for polygon chains -- check if endpoints are touching - if (SkPointPriv::EqualsWithinTolerance(s0.fP1, s1.fP0)) { - *p = s0.fP1; - *s = SK_Scalar1; - *t = 0; - return true; - } - if (SkPointPriv::EqualsWithinTolerance(s1.fP1, s0.fP0)) { - *p = s1.fP1; - *s = 0; - *t = SK_Scalar1; - return true; - } - - SkVector v0 = s0.fP1 - s0.fP0; - SkVector v1 = s1.fP1 - s1.fP0; - // We should have culled coincident points before this - SkASSERT(!SkPointPriv::EqualsWithinTolerance(s0.fP0, s0.fP1)); - SkASSERT(!SkPointPriv::EqualsWithinTolerance(s1.fP0, s1.fP1)); - - SkVector d = s1.fP0 - s0.fP0; - SkScalar perpDot = v0.cross(v1); - SkScalar localS, localT; - if (SkScalarNearlyZero(perpDot)) { - // segments are parallel, but not collinear - if (!SkScalarNearlyZero(d.dot(d), SK_ScalarNearlyZero*SK_ScalarNearlyZero)) { - return false; - } - - // project segment1's endpoints onto segment0 - localS = d.fX / v0.fX; - localT = 0; - if (localS < 0 || localS > SK_Scalar1) { - // the first endpoint doesn't lie on segment0, try the other one - SkScalar oldLocalS = localS; - localS = (s1.fP1.fX - s0.fP0.fX) / v0.fX; - localT = SK_Scalar1; - if (localS < 0 || localS > SK_Scalar1) { - // it's possible that segment1's interval surrounds segment0 - // this is false if the params have the same signs, and in that case no collision - if (localS*oldLocalS > 0) { - return false; - } - // otherwise project segment0's endpoint onto segment1 instead - localS = 0; - localT = -d.fX / v1.fX; - } - } - } else { - localS = d.cross(v1) / perpDot; - if (localS < 0 || localS > SK_Scalar1) { - return false; - } - localT = d.cross(v0) / perpDot; - if (localT < 0 || localT > SK_Scalar1) { - return false; - } - } - - v0 *= localS; - *p = s0.fP0 + v0; - *s = localS; - *t = localT; - - return true; -} - -// computes the line intersection and then the distance to s0's endpoint -static SkScalar compute_crossing_distance(const OffsetSegment& s0, const OffsetSegment& s1) { - SkVector v0 = s0.fP1 - s0.fP0; - SkVector v1 = s1.fP1 - s1.fP0; - - SkScalar perpDot = v0.cross(v1); - if (SkScalarNearlyZero(perpDot)) { - // segments are parallel - return SK_ScalarMax; - } - - SkVector d = s1.fP0 - s0.fP0; - SkScalar localS = d.cross(v1) / perpDot; - if (localS < 0) { - localS = -localS; - } else { - localS -= SK_Scalar1; - } - - localS *= v0.length(); - - return localS; -} - -static bool is_convex(const SkTDArray<SkPoint>& poly) { - if (poly.count() <= 3) { - return true; - } - - SkVector v0 = poly[0] - poly[poly.count() - 1]; - SkVector v1 = poly[1] - poly[poly.count() - 1]; - SkScalar winding = v0.cross(v1); - - for (int i = 0; i < poly.count() - 1; ++i) { - int j = i + 1; - int k = (i + 2) % poly.count(); - - SkVector v0 = poly[j] - poly[i]; - SkVector v1 = poly[k] - poly[i]; - SkScalar perpDot = v0.cross(v1); - if (winding*perpDot < 0) { - return false; - } - } - - return true; -} - -struct EdgeData { - OffsetSegment fInset; - SkPoint fIntersection; - SkScalar fTValue; - uint16_t fStart; - uint16_t fEnd; - uint16_t fIndex; - bool fValid; - - void init() { - fIntersection = fInset.fP0; - fTValue = SK_ScalarMin; - fStart = 0; - fEnd = 0; - fIndex = 0; - fValid = true; - } - - void init(uint16_t start, uint16_t end) { - fIntersection = fInset.fP0; - fTValue = SK_ScalarMin; - fStart = start; - fEnd = end; - fIndex = start; - fValid = true; - } -}; - -// The objective here is to inset all of the edges by the given distance, and then -// remove any invalid inset edges by detecting right-hand turns. In a ccw polygon, -// we should only be making left-hand turns (for cw polygons, we use the winding -// parameter to reverse this). We detect this by checking whether the second intersection -// on an edge is closer to its tail than the first one. -// -// We might also have the case that there is no intersection between two neighboring inset edges. -// In this case, one edge will lie to the right of the other and should be discarded along with -// its previous intersection (if any). -// -// Note: the assumption is that inputPolygon is convex and has no coincident points. -// -bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize, - std::function<SkScalar(const SkPoint&)> insetDistanceFunc, - SkTDArray<SkPoint>* insetPolygon) { - if (inputPolygonSize < 3) { - return false; - } - - int winding = get_winding(inputPolygonVerts, inputPolygonSize); - if (0 == winding) { - return false; - } - - // set up - SkAutoSTMalloc<64, EdgeData> edgeData(inputPolygonSize); - for (int i = 0; i < inputPolygonSize; ++i) { - int j = (i + 1) % inputPolygonSize; - int k = (i + 2) % inputPolygonSize; - // check for convexity just to be sure - if (compute_side(inputPolygonVerts[i], inputPolygonVerts[j], - inputPolygonVerts[k])*winding < 0) { - return false; - } - if (!SkOffsetSegment(inputPolygonVerts[i], inputPolygonVerts[j], - insetDistanceFunc(inputPolygonVerts[i]), - insetDistanceFunc(inputPolygonVerts[j]), - winding, - &edgeData[i].fInset.fP0, &edgeData[i].fInset.fP1)) { - return false; - } - edgeData[i].init(); - } - - int prevIndex = inputPolygonSize - 1; - int currIndex = 0; - int insetVertexCount = inputPolygonSize; - int iterations = 0; - while (prevIndex != currIndex) { - ++iterations; - // we should check each edge against each other edge at most once - if (iterations > inputPolygonSize*inputPolygonSize) { - return false; - } - - if (!edgeData[prevIndex].fValid) { - prevIndex = (prevIndex + inputPolygonSize - 1) % inputPolygonSize; - continue; - } - - SkScalar s, t; - SkPoint intersection; - if (compute_intersection(edgeData[prevIndex].fInset, edgeData[currIndex].fInset, - &intersection, &s, &t)) { - // if new intersection is further back on previous inset from the prior intersection - if (s < edgeData[prevIndex].fTValue) { - // no point in considering this one again - edgeData[prevIndex].fValid = false; - --insetVertexCount; - // go back one segment - prevIndex = (prevIndex + inputPolygonSize - 1) % inputPolygonSize; - // we've already considered this intersection, we're done - } else if (edgeData[currIndex].fTValue > SK_ScalarMin && - SkPointPriv::EqualsWithinTolerance(intersection, - edgeData[currIndex].fIntersection, - 1.0e-6f)) { - break; - } else { - // add intersection - edgeData[currIndex].fIntersection = intersection; - edgeData[currIndex].fTValue = t; - - // go to next segment - prevIndex = currIndex; - currIndex = (currIndex + 1) % inputPolygonSize; - } - } else { - // if prev to right side of curr - int side = winding*compute_side(edgeData[currIndex].fInset.fP0, - edgeData[currIndex].fInset.fP1, - edgeData[prevIndex].fInset.fP1); - if (side < 0 && side == winding*compute_side(edgeData[currIndex].fInset.fP0, - edgeData[currIndex].fInset.fP1, - edgeData[prevIndex].fInset.fP0)) { - // no point in considering this one again - edgeData[prevIndex].fValid = false; - --insetVertexCount; - // go back one segment - prevIndex = (prevIndex + inputPolygonSize - 1) % inputPolygonSize; - } else { - // move to next segment - edgeData[currIndex].fValid = false; - --insetVertexCount; - currIndex = (currIndex + 1) % inputPolygonSize; - } - } - } - - // store all the valid intersections that aren't nearly coincident - // TODO: look at the main algorithm and see if we can detect these better - static constexpr SkScalar kCleanupTolerance = 0.01f; - - insetPolygon->reset(); - if (insetVertexCount >= 0) { - insetPolygon->setReserve(insetVertexCount); - } - currIndex = -1; - for (int i = 0; i < inputPolygonSize; ++i) { - if (edgeData[i].fValid && (currIndex == -1 || - !SkPointPriv::EqualsWithinTolerance(edgeData[i].fIntersection, - (*insetPolygon)[currIndex], - kCleanupTolerance))) { - *insetPolygon->push() = edgeData[i].fIntersection; - currIndex++; - } - } - // make sure the first and last points aren't coincident - if (currIndex >= 1 && - SkPointPriv::EqualsWithinTolerance((*insetPolygon)[0], (*insetPolygon)[currIndex], - kCleanupTolerance)) { - insetPolygon->pop(); - } - - return (insetPolygon->count() >= 3 && is_convex(*insetPolygon)); -} - -// compute the number of points needed for a circular join when offsetting a reflex vertex -static void compute_radial_steps(const SkVector& v1, const SkVector& v2, SkScalar r, - SkScalar* rotSin, SkScalar* rotCos, int* n) { - const SkScalar kRecipPixelsPerArcSegment = 0.25f; - - SkScalar rCos = v1.dot(v2); - SkScalar rSin = v1.cross(v2); - SkScalar theta = SkScalarATan2(rSin, rCos); - - int steps = SkScalarRoundToInt(SkScalarAbs(r*theta*kRecipPixelsPerArcSegment)); - - SkScalar dTheta = theta / steps; - *rotSin = SkScalarSinCos(dTheta, rotCos); - *n = steps; -} - -// tolerant less-than comparison -static inline bool nearly_lt(SkScalar a, SkScalar b, SkScalar tolerance = SK_ScalarNearlyZero) { - return a < b - tolerance; -} - -// a point is "left" to another if its x coordinate is less, or if equal, its y coordinate -static bool left(const SkPoint& p0, const SkPoint& p1) { - return nearly_lt(p0.fX, p1.fX) || - (SkScalarNearlyEqual(p0.fX, p1.fX) && nearly_lt(p0.fY, p1.fY)); -} - -struct Vertex { - static bool Left(const Vertex& qv0, const Vertex& qv1) { - return left(qv0.fPosition, qv1.fPosition); - } - // packed to fit into 16 bytes (one cache line) - SkPoint fPosition; - uint16_t fIndex; // index in unsorted polygon - uint16_t fPrevIndex; // indices for previous and next vertex in unsorted polygon - uint16_t fNextIndex; - uint16_t fFlags; -}; - -enum VertexFlags { - kPrevLeft_VertexFlag = 0x1, - kNextLeft_VertexFlag = 0x2, -}; - -struct Edge { - // returns true if "this" is above "that" - bool above(const Edge& that, SkScalar tolerance = SK_ScalarNearlyZero) { - SkASSERT(nearly_lt(this->fSegment.fP0.fX, that.fSegment.fP0.fX, tolerance) || - SkScalarNearlyEqual(this->fSegment.fP0.fX, that.fSegment.fP0.fX, tolerance)); - // The idea here is that if the vector between the origins of the two segments (dv) - // rotates counterclockwise up to the vector representing the "this" segment (u), - // then we know that "this" is above that. If the result is clockwise we say it's below. - SkVector dv = that.fSegment.fP0 - this->fSegment.fP0; - SkVector u = this->fSegment.fP1 - this->fSegment.fP0; - SkScalar cross = dv.cross(u); - if (cross > tolerance) { - return true; - } else if (cross < -tolerance) { - return false; - } - // If the result is 0 then either the two origins are equal or the origin of "that" - // lies on dv. So then we try the same for the vector from the tail of "this" - // to the head of "that". Again, ccw means "this" is above "that". - dv = that.fSegment.fP1 - this->fSegment.fP0; - return (dv.cross(u) > tolerance); - } - - bool intersect(const Edge& that) const { - SkPoint intersection; - SkScalar s, t; - // check first to see if these edges are neighbors in the polygon - if (this->fIndex0 == that.fIndex0 || this->fIndex1 == that.fIndex0 || - this->fIndex0 == that.fIndex1 || this->fIndex1 == that.fIndex1) { - return false; - } - return compute_intersection(this->fSegment, that.fSegment, &intersection, &s, &t); - } - - bool operator==(const Edge& that) const { - return (this->fIndex0 == that.fIndex0 && this->fIndex1 == that.fIndex1); - } - - bool operator!=(const Edge& that) const { - return !operator==(that); - } - - OffsetSegment fSegment; - int32_t fIndex0; // indices for previous and next vertex - int32_t fIndex1; -}; - -class EdgeList { -public: - void reserve(int count) { fEdges.reserve(count); } - - bool insert(const Edge& newEdge) { - // linear search for now (expected case is very few active edges) - int insertIndex = 0; - while (insertIndex < fEdges.count() && fEdges[insertIndex].above(newEdge)) { - ++insertIndex; - } - // if we intersect with the existing edge above or below us - // then we know this polygon is not simple, so don't insert, just fail - if (insertIndex > 0 && newEdge.intersect(fEdges[insertIndex - 1])) { - return false; - } - if (insertIndex < fEdges.count() && newEdge.intersect(fEdges[insertIndex])) { - return false; - } - - fEdges.push_back(); - for (int i = fEdges.count() - 1; i > insertIndex; --i) { - fEdges[i] = fEdges[i - 1]; - } - fEdges[insertIndex] = newEdge; - - return true; - } - - bool remove(const Edge& edge) { - SkASSERT(fEdges.count() > 0); - - // linear search for now (expected case is very few active edges) - int removeIndex = 0; - while (removeIndex < fEdges.count() && fEdges[removeIndex] != edge) { - ++removeIndex; - } - // we'd better find it or something is wrong - SkASSERT(removeIndex < fEdges.count()); - - // if we intersect with the edge above or below us - // then we know this polygon is not simple, so don't remove, just fail - if (removeIndex > 0 && fEdges[removeIndex].intersect(fEdges[removeIndex-1])) { - return false; - } - if (removeIndex < fEdges.count()-1) { - if (fEdges[removeIndex].intersect(fEdges[removeIndex + 1])) { - return false; - } - // copy over the old entry - memmove(&fEdges[removeIndex], &fEdges[removeIndex + 1], - sizeof(Edge)*(fEdges.count() - removeIndex - 1)); - } - - fEdges.pop_back(); - return true; - } - -private: - SkSTArray<1, Edge> fEdges; -}; - -// Here we implement a sweep line algorithm to determine whether the provided points -// represent a simple polygon, i.e., the polygon is non-self-intersecting. -// We first insert the vertices into a priority queue sorting horizontally from left to right. -// Then as we pop the vertices from the queue we generate events which indicate that an edge -// should be added or removed from an edge list. If any intersections are detected in the edge -// list, then we know the polygon is self-intersecting and hence not simple. -static bool is_simple_polygon(const SkPoint* polygon, int polygonSize) { - SkTDPQueue <Vertex, Vertex::Left> vertexQueue; - EdgeList sweepLine; - - sweepLine.reserve(polygonSize); - for (int i = 0; i < polygonSize; ++i) { - Vertex newVertex; - newVertex.fPosition = polygon[i]; - newVertex.fIndex = i; - newVertex.fPrevIndex = (i - 1 + polygonSize) % polygonSize; - newVertex.fNextIndex = (i + 1) % polygonSize; - newVertex.fFlags = 0; - if (left(polygon[newVertex.fPrevIndex], polygon[i])) { - newVertex.fFlags |= kPrevLeft_VertexFlag; - } - if (left(polygon[newVertex.fNextIndex], polygon[i])) { - newVertex.fFlags |= kNextLeft_VertexFlag; - } - vertexQueue.insert(newVertex); - } - - // pop each vertex from the queue and generate events depending on - // where it lies relative to its neighboring edges - while (vertexQueue.count() > 0) { - const Vertex& v = vertexQueue.peek(); - - // check edge to previous vertex - if (v.fFlags & kPrevLeft_VertexFlag) { - Edge edge{ { polygon[v.fPrevIndex], v.fPosition }, v.fPrevIndex, v.fIndex }; - if (!sweepLine.remove(edge)) { - break; - } - } else { - Edge edge{ { v.fPosition, polygon[v.fPrevIndex] }, v.fIndex, v.fPrevIndex }; - if (!sweepLine.insert(edge)) { - break; - } - } - - // check edge to next vertex - if (v.fFlags & kNextLeft_VertexFlag) { - Edge edge{ { polygon[v.fNextIndex], v.fPosition }, v.fNextIndex, v.fIndex }; - if (!sweepLine.remove(edge)) { - break; - } - } else { - Edge edge{ { v.fPosition, polygon[v.fNextIndex] }, v.fIndex, v.fNextIndex }; - if (!sweepLine.insert(edge)) { - break; - } - } - - vertexQueue.pop(); - } - - return (vertexQueue.count() == 0); -} - -// TODO: assuming a constant offset here -- do we want to support variable offset? -bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize, - std::function<SkScalar(const SkPoint&)> offsetDistanceFunc, - SkTDArray<SkPoint>* offsetPolygon, SkTDArray<int>* polygonIndices) { - if (inputPolygonSize < 3) { - return false; - } - - if (!is_simple_polygon(inputPolygonVerts, inputPolygonSize)) { - return false; - } - - // compute area and use sign to determine winding - SkScalar quadArea = 0; - for (int curr = 0; curr < inputPolygonSize; ++curr) { - int next = (curr + 1) % inputPolygonSize; - quadArea += inputPolygonVerts[curr].cross(inputPolygonVerts[next]); - } - if (SkScalarNearlyZero(quadArea)) { - return false; - } - // 1 == ccw, -1 == cw - int winding = (quadArea > 0) ? 1 : -1; - - // build normals - SkAutoSTMalloc<64, SkVector> normal0(inputPolygonSize); - SkAutoSTMalloc<64, SkVector> normal1(inputPolygonSize); - SkScalar currOffset = offsetDistanceFunc(inputPolygonVerts[0]); - for (int curr = 0; curr < inputPolygonSize; ++curr) { - int next = (curr + 1) % inputPolygonSize; - SkScalar nextOffset = offsetDistanceFunc(inputPolygonVerts[next]); - if (!compute_offset_vectors(inputPolygonVerts[curr], inputPolygonVerts[next], - currOffset, nextOffset, winding, - &normal0[curr], &normal1[next])) { - return false; - } - currOffset = nextOffset; - } - - // build initial offset edge list - SkSTArray<64, EdgeData> edgeData(inputPolygonSize); - int prevIndex = inputPolygonSize - 1; - int currIndex = 0; - int nextIndex = 1; - while (currIndex < inputPolygonSize) { - int side = compute_side(inputPolygonVerts[prevIndex], - inputPolygonVerts[currIndex], - inputPolygonVerts[nextIndex]); - SkScalar offset = offsetDistanceFunc(inputPolygonVerts[currIndex]); - // if reflex point, fill in curve - if (side*winding*offset < 0) { - SkScalar rotSin, rotCos; - int numSteps; - SkVector prevNormal = normal1[currIndex]; - compute_radial_steps(prevNormal, normal0[currIndex], SkScalarAbs(offset), - &rotSin, &rotCos, &numSteps); - for (int i = 0; i < numSteps - 1; ++i) { - SkVector currNormal = SkVector::Make(prevNormal.fX*rotCos - prevNormal.fY*rotSin, - prevNormal.fY*rotCos + prevNormal.fX*rotSin); - EdgeData& edge = edgeData.push_back(); - edge.fInset.fP0 = inputPolygonVerts[currIndex] + prevNormal; - edge.fInset.fP1 = inputPolygonVerts[currIndex] + currNormal; - edge.init(currIndex, currIndex); - prevNormal = currNormal; - } - EdgeData& edge = edgeData.push_back(); - edge.fInset.fP0 = inputPolygonVerts[currIndex] + prevNormal; - edge.fInset.fP1 = inputPolygonVerts[currIndex] + normal0[currIndex]; - edge.init(currIndex, currIndex); - } - - // Add the edge - EdgeData& edge = edgeData.push_back(); - edge.fInset.fP0 = inputPolygonVerts[currIndex] + normal0[currIndex]; - edge.fInset.fP1 = inputPolygonVerts[nextIndex] + normal1[nextIndex]; - edge.init(currIndex, nextIndex); - - prevIndex = currIndex; - currIndex++; - nextIndex = (nextIndex + 1) % inputPolygonSize; - } - - int edgeDataSize = edgeData.count(); - prevIndex = edgeDataSize - 1; - currIndex = 0; - int insetVertexCount = edgeDataSize; - int iterations = 0; - while (prevIndex != currIndex) { - ++iterations; - // we should check each edge against each other edge at most once - if (iterations > edgeDataSize*edgeDataSize) { - return false; - } - - if (!edgeData[prevIndex].fValid) { - prevIndex = (prevIndex + edgeDataSize - 1) % edgeDataSize; - continue; - } - if (!edgeData[currIndex].fValid) { - currIndex = (currIndex + 1) % edgeDataSize; - continue; - } - - SkScalar s, t; - SkPoint intersection; - if (compute_intersection(edgeData[prevIndex].fInset, edgeData[currIndex].fInset, - &intersection, &s, &t)) { - // if new intersection is further back on previous inset from the prior intersection - if (s < edgeData[prevIndex].fTValue) { - // no point in considering this one again - edgeData[prevIndex].fValid = false; - --insetVertexCount; - // go back one segment - prevIndex = (prevIndex + edgeDataSize - 1) % edgeDataSize; - // we've already considered this intersection, we're done - } else if (edgeData[currIndex].fTValue > SK_ScalarMin && - SkPointPriv::EqualsWithinTolerance(intersection, - edgeData[currIndex].fIntersection, - 1.0e-6f)) { - break; - } else { - // add intersection - edgeData[currIndex].fIntersection = intersection; - edgeData[currIndex].fTValue = t; - edgeData[currIndex].fIndex = edgeData[prevIndex].fEnd; - - // go to next segment - prevIndex = currIndex; - currIndex = (currIndex + 1) % edgeDataSize; - } - } else { - // If there is no intersection, we want to minimize the distance between - // the point where the segment lines cross and the segments themselves. - SkScalar prevPrevIndex = (prevIndex + edgeDataSize - 1) % edgeDataSize; - SkScalar currNextIndex = (currIndex + 1) % edgeDataSize; - SkScalar dist0 = compute_crossing_distance(edgeData[currIndex].fInset, - edgeData[prevPrevIndex].fInset); - SkScalar dist1 = compute_crossing_distance(edgeData[prevIndex].fInset, - edgeData[currNextIndex].fInset); - if (dist0 < dist1) { - edgeData[prevIndex].fValid = false; - prevIndex = prevPrevIndex; - } else { - edgeData[currIndex].fValid = false; - currIndex = currNextIndex; - } - --insetVertexCount; - } - } - - // store all the valid intersections that aren't nearly coincident - // TODO: look at the main algorithm and see if we can detect these better - static constexpr SkScalar kCleanupTolerance = 0.01f; - - offsetPolygon->reset(); - offsetPolygon->setReserve(insetVertexCount); - currIndex = -1; - for (int i = 0; i < edgeData.count(); ++i) { - if (edgeData[i].fValid && (currIndex == -1 || - !SkPointPriv::EqualsWithinTolerance(edgeData[i].fIntersection, - (*offsetPolygon)[currIndex], - kCleanupTolerance))) { - *offsetPolygon->push() = edgeData[i].fIntersection; - if (polygonIndices) { - *polygonIndices->push() = edgeData[i].fIndex; - } - currIndex++; - } - } - // make sure the first and last points aren't coincident - if (currIndex >= 1 && - SkPointPriv::EqualsWithinTolerance((*offsetPolygon)[0], (*offsetPolygon)[currIndex], - kCleanupTolerance)) { - offsetPolygon->pop(); - if (polygonIndices) { - polygonIndices->pop(); - } - } - - // compute signed area to check winding (it should be same as the original polygon) - quadArea = 0; - for (int curr = 0; curr < offsetPolygon->count(); ++curr) { - int next = (curr + 1) % offsetPolygon->count(); - quadArea += (*offsetPolygon)[curr].cross((*offsetPolygon)[next]); - } - - return (winding*quadArea > 0 && - is_simple_polygon(offsetPolygon->begin(), offsetPolygon->count())); -} - |