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authorGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-02-06 13:30:58 +0000
committerGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-02-06 13:30:58 +0000
commitc07d23a6e220c0aff36e3e4e06c1b685a440108e (patch)
tree7d4a82a92693d62d09516fde0864841075dbbce1 /src/svg
parent3a859a00342ed078af683fd1901fd26c93dd40f0 (diff)
Chop quads exactly on the clip bounds, so we don't spend CPU cycles walking them
when we're above or below the clip. Still to do: - chop in X to avoid 16.16. overflow in the edgelist - apply the same logic for cubics (tho much harder math) git-svn-id: http://skia.googlecode.com/svn/trunk@88 2bbb7eff-a529-9590-31e7-b0007b416f81
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