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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-02-09 10:15:25 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-09 19:29:33 +0000
commit67d64605d3421404a94c0717fdff194730579873 (patch)
tree7ffd92cae8a120704da08be7226c30b120e40d9f /src/sksl/sksl_frag.include
parent5d4cd9ea8818f65bb4878c050dbdb9dcd48505ad (diff)
added support for sk_ClipDistance
Change-Id: I9ea202679211b98cf98165c8609f24f9b4e14b66 Reviewed-on: https://skia-review.googlesource.com/8247 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/sksl_frag.include')
-rw-r--r--src/sksl/sksl_frag.include1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/sksl/sksl_frag.include b/src/sksl/sksl_frag.include
index 21849866df..d65545da66 100644
--- a/src/sksl/sksl_frag.include
+++ b/src/sksl/sksl_frag.include
@@ -3,6 +3,7 @@ STRINGIFY(
// defines built-in interfaces supported by SkiaSL fragment shaders
layout(builtin=15) in vec4 sk_FragCoord;
+layout(builtin=3) float sk_ClipDistance[1];
// 9999 is a temporary value that causes us to ignore these declarations beyond
// adding them to the symbol table. This works fine in GLSL (where they do not