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authorGravatar mtklein <mtklein@google.com>2016-10-10 19:41:32 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-10-10 19:41:32 -0700
commit4824cf4c1ef991fe9b0dcd1536e83b37907d3fcf (patch)
tree050073d53e03fc622e69b0df6efde0c9477de932 /src/sksl/sksl_frag.include
parent9d2b0fea05a0d33a87027d486a3db4b5bba46bd0 (diff)
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://codereview.chromium.org/2288033003/ )
Reason for revert: https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/26798 Original issue's description: > Turned on SkSL->GLSL compiler > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 > > Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 > Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 > Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 > Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b > Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2408053002
Diffstat (limited to 'src/sksl/sksl_frag.include')
-rw-r--r--src/sksl/sksl_frag.include14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/sksl/sksl_frag.include b/src/sksl/sksl_frag.include
index 98dbc90252..123c3393a2 100644
--- a/src/sksl/sksl_frag.include
+++ b/src/sksl/sksl_frag.include
@@ -4,17 +4,5 @@ STRINGIFY(
layout(builtin=15) in vec4 gl_FragCoord;
-// 9999 is a temporary value that causes us to ignore these declarations beyond
-// adding them to the symbol table. This works fine in GLSL (where they do not
-// require any further handling) but will fail in SPIR-V. We'll have a better
-// solution for this soon.
-layout(builtin=9999) vec4 gl_LastFragData[1];
-layout(builtin=9999) vec4 gl_LastFragColor;
-layout(builtin=9999) vec4 gl_LastFragColorARM;
-layout(builtin=9999) int gl_SampleMaskIn[];
-layout(builtin=9999) out int gl_SampleMask[];
-layout(builtin=9999) vec4 gl_SecondaryFragColorEXT;
-
-layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor;
-
)
+