diff options
author | 2016-10-10 09:18:23 -0700 | |
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committer | 2016-10-10 09:18:23 -0700 | |
commit | 15341a284e78651d2b47b89753044f8d6e7eda0a (patch) | |
tree | 80e2eecf6c4d11f4aa078afcb2181af156934b6f /src/sksl/sksl_frag.include | |
parent | e75c19f6380dd07a19faa39edcdbd75c79c7414d (diff) |
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://codereview.chromium.org/2288033003/ )
Reason for revert:
Looks like it introduces new static initializers, and it's failing the Chrome roll.
Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2403083002
Diffstat (limited to 'src/sksl/sksl_frag.include')
-rw-r--r-- | src/sksl/sksl_frag.include | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/src/sksl/sksl_frag.include b/src/sksl/sksl_frag.include index 98dbc90252..123c3393a2 100644 --- a/src/sksl/sksl_frag.include +++ b/src/sksl/sksl_frag.include @@ -4,17 +4,5 @@ STRINGIFY( layout(builtin=15) in vec4 gl_FragCoord; -// 9999 is a temporary value that causes us to ignore these declarations beyond -// adding them to the symbol table. This works fine in GLSL (where they do not -// require any further handling) but will fail in SPIR-V. We'll have a better -// solution for this soon. -layout(builtin=9999) vec4 gl_LastFragData[1]; -layout(builtin=9999) vec4 gl_LastFragColor; -layout(builtin=9999) vec4 gl_LastFragColorARM; -layout(builtin=9999) int gl_SampleMaskIn[]; -layout(builtin=9999) out int gl_SampleMask[]; -layout(builtin=9999) vec4 gl_SecondaryFragColorEXT; - -layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor; - ) + |