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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-15 11:42:17 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-15 18:50:54 +0000
commit05d5a13fea6246648de7e41358ed338d53c85ea2 (patch)
tree695fdbeae1116f8ce813288e47b31c2a99f28f1f /src/sksl/sksl_frag.include
parent49f1f34438d3431f6d7e32847accd2ba96948a73 (diff)
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. Bug: skia: Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 Reviewed-on: https://skia-review.googlesource.com/46464 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/sksl_frag.include')
-rw-r--r--src/sksl/sksl_frag.include14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/sksl/sksl_frag.include b/src/sksl/sksl_frag.include
index 2cd1e52413..c5f9ffe647 100644
--- a/src/sksl/sksl_frag.include
+++ b/src/sksl/sksl_frag.include
@@ -2,20 +2,20 @@ STRINGIFY(
// defines built-in interfaces supported by SkiaSL fragment shaders
-layout(builtin=15) in float4 sk_FragCoord;
-layout(builtin=3) float sk_ClipDistance[1];
+layout(builtin=15) in highfloat4 sk_FragCoord;
+layout(builtin=3) highfloat sk_ClipDistance[1];
// 9999 is a temporary value that causes us to ignore these declarations beyond
// adding them to the symbol table. This works fine in GLSL (where they do not
// require any further handling) but will fail in SPIR-V. We'll have a better
// solution for this soon.
-layout(builtin=9999) float4 gl_LastFragData[1];
-layout(builtin=9999) float4 gl_LastFragColor;
-layout(builtin=9999) float4 gl_LastFragColorARM;
+layout(builtin=9999) highfloat4 gl_LastFragData[1];
+layout(builtin=9999) half4 gl_LastFragColor;
+layout(builtin=9999) half4 gl_LastFragColorARM;
layout(builtin=9999) int gl_SampleMaskIn[1];
layout(builtin=9999) out int gl_SampleMask[1];
-layout(builtin=9999) out float4 gl_SecondaryFragColorEXT;
+layout(builtin=9999) out half4 gl_SecondaryFragColorEXT;
-layout(location=0,index=0,builtin=10001) out float4 sk_FragColor;
+layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
)