diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-06-27 14:36:24 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-06-27 14:36:44 +0000 |
commit | ed50200682e0de72c3abecaa4d5324ebcd1ed9f9 (patch) | |
tree | f991fa9668072f9b87a9929c7834b55cd9175fff /src/sksl/sksl_fp.include | |
parent | ccf59917d3fe7aaf59de714acfbd0596503f324f (diff) |
Revert "sksl fragment processor support"
This reverts commit ccf59917d3fe7aaf59de714acfbd0596503f324f.
Reason for revert: breaking iOS bots
Original change's description:
> sksl fragment processor support
>
> Bug: skia:
> Change-Id: Ia3b0305c2b0c78074303831f628fb01852b90d34
> Reviewed-on: https://skia-review.googlesource.com/17843
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ben Wagner <benjaminwagner@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,benjaminwagner@google.com,ethannicholas@google.com
Change-Id: I0a33060c7c42c7b44c5c13d443ac42958291c2f1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/20962
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/sksl_fp.include')
-rw-r--r-- | src/sksl/sksl_fp.include | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/sksl/sksl_fp.include b/src/sksl/sksl_fp.include deleted file mode 100644 index 566e441e30..0000000000 --- a/src/sksl/sksl_fp.include +++ /dev/null @@ -1,23 +0,0 @@ -STRINGIFY( - -// defines built-in interfaces supported by SkiaSL fragment shaders - -layout(builtin=15) in vec4 sk_FragCoord; -layout(builtin=3) float sk_ClipDistance[1]; - -// 9999 is a temporary value that causes us to ignore these declarations beyond -// adding them to the symbol table. This works fine in GLSL (where they do not -// require any further handling) but will fail in SPIR-V. We'll have a better -// solution for this soon. -layout(builtin=9999) vec4 gl_LastFragData[1]; -layout(builtin=9999) vec4 gl_LastFragColor; -layout(builtin=9999) vec4 gl_LastFragColorARM; -layout(builtin=9999) int gl_SampleMaskIn[1]; -layout(builtin=9999) out int gl_SampleMask[1]; -layout(builtin=9999) vec4 gl_SecondaryFragColorEXT; - -layout(builtin=10003) vec4 sk_InColor; -layout(builtin=10004) out vec4 sk_OutColor; -layout(builtin=10005) vec2[] sk_TransformedCoords2D; -layout(builtin=10006) sampler2D[] sk_TextureSamplers; -) |