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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-06-27 14:36:24 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-27 14:36:44 +0000
commited50200682e0de72c3abecaa4d5324ebcd1ed9f9 (patch)
treef991fa9668072f9b87a9929c7834b55cd9175fff /src/sksl/sksl_fp.include
parentccf59917d3fe7aaf59de714acfbd0596503f324f (diff)
Revert "sksl fragment processor support"
This reverts commit ccf59917d3fe7aaf59de714acfbd0596503f324f. Reason for revert: breaking iOS bots Original change's description: > sksl fragment processor support > > Bug: skia: > Change-Id: Ia3b0305c2b0c78074303831f628fb01852b90d34 > Reviewed-on: https://skia-review.googlesource.com/17843 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Ben Wagner <benjaminwagner@google.com> > Reviewed-by: Mike Klein <mtklein@google.com> TBR=mtklein@google.com,benjaminwagner@google.com,ethannicholas@google.com Change-Id: I0a33060c7c42c7b44c5c13d443ac42958291c2f1 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/20962 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/sksl_fp.include')
-rw-r--r--src/sksl/sksl_fp.include23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/sksl/sksl_fp.include b/src/sksl/sksl_fp.include
deleted file mode 100644
index 566e441e30..0000000000
--- a/src/sksl/sksl_fp.include
+++ /dev/null
@@ -1,23 +0,0 @@
-STRINGIFY(
-
-// defines built-in interfaces supported by SkiaSL fragment shaders
-
-layout(builtin=15) in vec4 sk_FragCoord;
-layout(builtin=3) float sk_ClipDistance[1];
-
-// 9999 is a temporary value that causes us to ignore these declarations beyond
-// adding them to the symbol table. This works fine in GLSL (where they do not
-// require any further handling) but will fail in SPIR-V. We'll have a better
-// solution for this soon.
-layout(builtin=9999) vec4 gl_LastFragData[1];
-layout(builtin=9999) vec4 gl_LastFragColor;
-layout(builtin=9999) vec4 gl_LastFragColorARM;
-layout(builtin=9999) int gl_SampleMaskIn[1];
-layout(builtin=9999) out int gl_SampleMask[1];
-layout(builtin=9999) vec4 gl_SecondaryFragColorEXT;
-
-layout(builtin=10003) vec4 sk_InColor;
-layout(builtin=10004) out vec4 sk_OutColor;
-layout(builtin=10005) vec2[] sk_TransformedCoords2D;
-layout(builtin=10006) sampler2D[] sk_TextureSamplers;
-)