diff options
author | 2016-09-30 08:05:24 -0700 | |
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committer | 2016-09-30 08:05:24 -0700 | |
commit | d214d6ae69c1dd9ef49fdce8fac699d00bffcdcd (patch) | |
tree | 96deebd7874fe2960416042011a999455d4f82e2 /src/sksl/sksl.include | |
parent | bc34404dc3feb4dac854aa43825646dd01139ccb (diff) |
Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://codereview.chromium.org/2288033003/ )
Reason for revert:
1) Chromium roll failures: https://build.chromium.org/p/tryserver.chromium.linux/builders/linux_chromium_rel_ng/builds/307297/steps/screenshot_sync_tests%20on%20NVIDIA%20GPU%20on%20Linux%20%28with%20patch%29%20on%20Linux/logs/stdio
2) G3 roll failures
3) iOS failures: https://uberchromegw.corp.google.com/i/client.skia/builders/Perf-iOS-Clang-iPad4-GPU-SGX554-Arm7-Release/builds/7177/steps/perf_skia%20on%20iOS-9.2/logs/stdio
Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2387643003
Diffstat (limited to 'src/sksl/sksl.include')
-rw-r--r-- | src/sksl/sksl.include | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/sksl/sksl.include b/src/sksl/sksl.include index 6dc1ff8cf2..4fd5511ee3 100644 --- a/src/sksl/sksl.include +++ b/src/sksl/sksl.include @@ -244,8 +244,6 @@ int textureQueryLevels(samplerCubeArrayShadow sampler); $gvec4 texture($gsampler1D sampler, float P); $gvec4 texture($gsampler1D sampler, float P, float bias); $gvec4 texture($gsampler2D sampler, vec2 P); -vec4 texture(samplerExternalOES sampler, vec2 P, float bias); -vec4 texture(samplerExternalOES sampler, vec2 P); $gvec4 texture($gsampler2D sampler, vec2 P, float bias); $gvec4 texture($gsampler3D sampler, vec3 P); $gvec4 texture($gsampler3D sampler, vec3 P, float bias); @@ -466,7 +464,6 @@ vec4 texture1DLod(sampler1D sampler, float coord, float lod); vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); vec4 texture2D(sampler2D sampler, vec2 coord); -vec4 texture2D(samplerExternalOES sampler, vec2 coord); vec4 texture2D(sampler2D sampler, vec2 coord, float bias); vec4 texture2DProj(sampler2D sampler, vec3 coord); vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); |