diff options
author | ethannicholas <ethannicholas@google.com> | 2016-10-12 06:39:56 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-10-12 06:39:56 -0700 |
commit | 5961bc9278a00e56dacdd9408d0744b5a0a3b493 (patch) | |
tree | d491a2df69b12eb937788951d726e72168572fdb /src/sksl/sksl.include | |
parent | 5772eaa91d6a10d74959d7732513c5ab9c057e03 (diff) |
Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3
Review-Url: https://codereview.chromium.org/2288033003
Diffstat (limited to 'src/sksl/sksl.include')
-rw-r--r-- | src/sksl/sksl.include | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/sksl/sksl.include b/src/sksl/sksl.include index 4fd5511ee3..6dc1ff8cf2 100644 --- a/src/sksl/sksl.include +++ b/src/sksl/sksl.include @@ -244,6 +244,8 @@ int textureQueryLevels(samplerCubeArrayShadow sampler); $gvec4 texture($gsampler1D sampler, float P); $gvec4 texture($gsampler1D sampler, float P, float bias); $gvec4 texture($gsampler2D sampler, vec2 P); +vec4 texture(samplerExternalOES sampler, vec2 P, float bias); +vec4 texture(samplerExternalOES sampler, vec2 P); $gvec4 texture($gsampler2D sampler, vec2 P, float bias); $gvec4 texture($gsampler3D sampler, vec3 P); $gvec4 texture($gsampler3D sampler, vec3 P, float bias); @@ -464,6 +466,7 @@ vec4 texture1DLod(sampler1D sampler, float coord, float lod); vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); vec4 texture2D(sampler2D sampler, vec2 coord); +vec4 texture2D(samplerExternalOES sampler, vec2 coord); vec4 texture2D(sampler2D sampler, vec2 coord, float bias); vec4 texture2DProj(sampler2D sampler, vec3 coord); vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); |