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authorGravatar Ethan Nicholas <ethannicholas@google.com>2016-12-12 15:33:30 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-13 14:28:53 +0000
commit941e7e2c9567ab1d8a3b2d1b0e3db71ee5eb75c9 (patch)
tree7f0ad6c5b2c3772d2c83be545fe04c53044746bd /src/sksl/ir/SkSLProgram.h
parent3dc73f3596d93a89f71b0c7e96d5d63dafeaf378 (diff)
re-land of added sk_FragCoord support to skslc
BUG=skia: Change-Id: Ifac1aa39839058787ad1794200c3dbb93c147a69 Reviewed-on: https://skia-review.googlesource.com/5850 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/ir/SkSLProgram.h')
-rw-r--r--src/sksl/ir/SkSLProgram.h43
1 files changed, 37 insertions, 6 deletions
diff --git a/src/sksl/ir/SkSLProgram.h b/src/sksl/ir/SkSLProgram.h
index 8393341269..ac49d6dcc7 100644
--- a/src/sksl/ir/SkSLProgram.h
+++ b/src/sksl/ir/SkSLProgram.h
@@ -4,42 +4,73 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-
+
#ifndef SKSL_PROGRAM
#define SKSL_PROGRAM
#include <vector>
#include <memory>
+#include "SkSLContext.h"
#include "SkSLModifiers.h"
#include "SkSLProgramElement.h"
#include "SkSLSymbolTable.h"
+// name of the render target height uniform
+#define SKSL_RTHEIGHT_NAME "u_skRTHeight"
+
namespace SkSL {
/**
* Represents a fully-digested program, ready for code generation.
*/
struct Program {
+ struct Settings {
+ const GrShaderCaps* fCaps = nullptr;
+ bool fFlipY = false;
+ };
+
+ struct Inputs {
+ // if true, this program requires the render target height uniform to be defined
+ bool fRTHeight;
+
+ void reset() {
+ fRTHeight = false;
+ }
+
+ bool isEmpty() {
+ return !fRTHeight;
+ }
+ };
+
enum Kind {
kFragment_Kind,
kVertex_Kind
};
- Program(Kind kind,
+ Program(Kind kind,
+ Settings settings,
Modifiers::Flag defaultPrecision,
- std::vector<std::unique_ptr<ProgramElement>> elements,
- std::shared_ptr<SymbolTable> symbols)
- : fKind(kind)
+ Context* context,
+ std::vector<std::unique_ptr<ProgramElement>> elements,
+ std::shared_ptr<SymbolTable> symbols,
+ Inputs inputs)
+ : fKind(kind)
+ , fSettings(settings)
, fDefaultPrecision(defaultPrecision)
+ , fContext(context)
, fElements(std::move(elements))
- , fSymbols(symbols) {}
+ , fSymbols(symbols)
+ , fInputs(inputs) {}
Kind fKind;
+ Settings fSettings;
// FIXME handle different types; currently it assumes this is for floats
Modifiers::Flag fDefaultPrecision;
+ Context* fContext;
std::vector<std::unique_ptr<ProgramElement>> fElements;
std::shared_ptr<SymbolTable> fSymbols;
+ Inputs fInputs;
};
} // namespace