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authorGravatar ethannicholas <ethannicholas@google.com>2016-07-01 08:22:01 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-01 08:22:01 -0700
commitb3058bdb1049ca75d526eb9f11e1a42a49e63585 (patch)
tree9d72636cd37c2100869fcd02041072b19b86a717 /src/sksl/ast/SkSLASTModifiers.h
parente7d1b24ff0a04686aef54fcb9feaca7a03e19891 (diff)
initial checkin of SkSL compiler
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1984363002 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot Review-Url: https://codereview.chromium.org/1984363002
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diff --git a/src/sksl/ast/SkSLASTModifiers.h b/src/sksl/ast/SkSLASTModifiers.h
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+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SKSL_ASTMODIFIERS
+#define SKSL_ASTMODIFIERS
+
+#include "SkSLASTLayout.h"
+#include "SkSLASTNode.h"
+
+namespace SkSL {
+
+/**
+ * A set of modifier keywords (in, out, uniform, etc.) appearing before a declaration.
+ */
+struct ASTModifiers : public ASTNode {
+ enum Flag {
+ kNo_Flag = 0,
+ kConst_Flag = 1,
+ kIn_Flag = 2,
+ kOut_Flag = 4,
+ kLowp_Flag = 8,
+ kMediump_Flag = 16,
+ kHighp_Flag = 32,
+ kUniform_Flag = 64
+ };
+
+ ASTModifiers(ASTLayout layout, int flags)
+ : fLayout(layout)
+ , fFlags(flags) {}
+
+ std::string description() const override {
+ std::string result = fLayout.description();
+ if (fFlags & kUniform_Flag) {
+ result += "uniform ";
+ }
+ if (fFlags & kConst_Flag) {
+ result += "const ";
+ }
+ if (fFlags & kLowp_Flag) {
+ result += "lowp ";
+ }
+ if (fFlags & kMediump_Flag) {
+ result += "mediump ";
+ }
+ if (fFlags & kHighp_Flag) {
+ result += "highp ";
+ }
+
+ if ((fFlags & kIn_Flag) && (fFlags & kOut_Flag)) {
+ result += "inout ";
+ } else if (fFlags & kIn_Flag) {
+ result += "in ";
+ } else if (fFlags & kOut_Flag) {
+ result += "out ";
+ }
+
+ return result;
+ }
+
+ const ASTLayout fLayout;
+ const int fFlags;
+};
+
+} // namespace
+
+#endif