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author | Chris Dalton <csmartdalton@google.com> | 2017-09-08 16:25:08 -0600 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-09-12 20:04:20 +0000 |
commit | db91c6e7fbfc9d1d8fd203f7e08eefb602e4a0b9 (patch) | |
tree | cb13d0253d2161a7e995bc94fc8cedb85df7dd04 /src/sksl/SkSLMain.cpp | |
parent | a640c49b7ecf667696542143edec96d10a940592 (diff) |
Improve heuristics for when to use ccpr
Gives the convex and tessellating renderers first claim on larger
paths, and the distance field renderer first claim on complex,
non-volatile paths. This also requires plumbing the clip bounds
through GrPathRenderer::CanDrawPathArgs.
Bug: skia:
Change-Id: I16e1d35ad5ee63251e33f113b1579cbba60456da
Reviewed-on: https://skia-review.googlesource.com/42224
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/sksl/SkSLMain.cpp')
0 files changed, 0 insertions, 0 deletions