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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-06-27 09:56:09 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-27 14:20:05 +0000
commitccf59917d3fe7aaf59de714acfbd0596503f324f (patch)
treecc97719c47276c9dcbf0ec09effd580c4e7450dd /src/sksl/SkSLCPP.h
parentc3aef18419c1bb16951370e11758c7ef131fa10b (diff)
sksl fragment processor support
Bug: skia: Change-Id: Ia3b0305c2b0c78074303831f628fb01852b90d34 Reviewed-on: https://skia-review.googlesource.com/17843 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ben Wagner <benjaminwagner@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
Diffstat (limited to 'src/sksl/SkSLCPP.h')
-rw-r--r--src/sksl/SkSLCPP.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/sksl/SkSLCPP.h b/src/sksl/SkSLCPP.h
new file mode 100644
index 0000000000..47f8a4080b
--- /dev/null
+++ b/src/sksl/SkSLCPP.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SKSL_CPP
+#define SKSL_CPP
+
+// functions used by CPP programs created by skslc
+
+#include "SkPoint.h"
+
+// macros to make sk_Caps.<cap name> work from C++ code
+#define sk_Caps (*args.fShaderCaps)
+
+#define floatPrecisionVaries floatPrecisionVaries()
+
+// functions to make GLSL constructors work from C++ code
+inline SkPoint vec2(float xy) { return SkPoint::Make(xy, xy); }
+
+inline SkPoint vec2(float x, float y) { return SkPoint::Make(x, y); }
+
+#endif