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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-06-27 11:20:22 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-27 18:27:57 +0000
commitc070939fd1a954b7a492bc30f0cf64a664b90181 (patch)
tree6b1167726bc9ac4d2073f893c699b40c70f63ba1 /src/sksl/SkSLCPP.h
parent26249e0e1d1b18a1e67195a2998b49958426f8ba (diff)
Re-land sksl fragment processor support
This reverts commit ed50200682e0de72c3abecaa4d5324ebcd1ed9f9. Bug: skia: Change-Id: I9caa7454b391450620d6989dc472abb3cf7a2cab Reviewed-on: https://skia-review.googlesource.com/20965 Reviewed-by: Ben Wagner <benjaminwagner@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/sksl/SkSLCPP.h')
-rw-r--r--src/sksl/SkSLCPP.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/sksl/SkSLCPP.h b/src/sksl/SkSLCPP.h
new file mode 100644
index 0000000000..47f8a4080b
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+++ b/src/sksl/SkSLCPP.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SKSL_CPP
+#define SKSL_CPP
+
+// functions used by CPP programs created by skslc
+
+#include "SkPoint.h"
+
+// macros to make sk_Caps.<cap name> work from C++ code
+#define sk_Caps (*args.fShaderCaps)
+
+#define floatPrecisionVaries floatPrecisionVaries()
+
+// functions to make GLSL constructors work from C++ code
+inline SkPoint vec2(float xy) { return SkPoint::Make(xy, xy); }
+
+inline SkPoint vec2(float x, float y) { return SkPoint::Make(x, y); }
+
+#endif