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authorGravatar Mike Klein <mtklein@google.com>2017-06-27 22:52:03 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-27 22:52:10 +0000
commit5ce397205528f82084fc650c2ce27d246c01da33 (patch)
tree3e359ae172fed10fce8204163d6d372b0c3f6207 /src/sksl/SkSLCPP.h
parent3fe44544c93759e7791ee0df3e5d172cb0f268b6 (diff)
Revert "Re-land sksl fragment processor support"
This reverts commit c070939fd1a954b7a492bc30f0cf64a664b90181. Reason for revert: This has some knock-on effects in the generation of Android.bp from our GN files. See gn/gn_to_bp.py? We're seeing things like "tmp/tmpsBVycx/gen/" end up in the include search path in Android.bp, which obviously don't exist there... Original change's description: > Re-land sksl fragment processor support > > This reverts commit ed50200682e0de72c3abecaa4d5324ebcd1ed9f9. > > Bug: skia: > Change-Id: I9caa7454b391450620d6989dc472abb3cf7a2cab > Reviewed-on: https://skia-review.googlesource.com/20965 > Reviewed-by: Ben Wagner <benjaminwagner@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=benjaminwagner@google.com,ethannicholas@google.com Change-Id: I502486b5405923b322429219f4cc396a45a14cea No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/20990 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
Diffstat (limited to 'src/sksl/SkSLCPP.h')
-rw-r--r--src/sksl/SkSLCPP.h25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/sksl/SkSLCPP.h b/src/sksl/SkSLCPP.h
deleted file mode 100644
index 47f8a4080b..0000000000
--- a/src/sksl/SkSLCPP.h
+++ /dev/null
@@ -1,25 +0,0 @@
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SKSL_CPP
-#define SKSL_CPP
-
-// functions used by CPP programs created by skslc
-
-#include "SkPoint.h"
-
-// macros to make sk_Caps.<cap name> work from C++ code
-#define sk_Caps (*args.fShaderCaps)
-
-#define floatPrecisionVaries floatPrecisionVaries()
-
-// functions to make GLSL constructors work from C++ code
-inline SkPoint vec2(float xy) { return SkPoint::Make(xy, xy); }
-
-inline SkPoint vec2(float x, float y) { return SkPoint::Make(x, y); }
-
-#endif