diff options
author | Brian Osman <brianosman@google.com> | 2017-11-16 14:02:11 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-11-16 14:02:23 +0000 |
commit | 24f9c19172e149602551cd6716b3cc264c1d40ef (patch) | |
tree | 48f622c34b80fa9d6595f1050b313033ec8e4104 /src/sksl/SkSLCPP.h | |
parent | 554c1f0508a95b5411036a95d1bb62c0d5fdeae8 (diff) |
Revert "Fix precision caps and rrect/ellipse effect precisions"
This reverts commit e42180022720f2fcfd3c634cad855506a7940591.
Reason for revert: Also may be responsible for layout test failures? Playing it safe.
Original change's description:
> Fix precision caps and rrect/ellipse effect precisions
>
> Replaces all the complex precision caps with a single flag that says
> whether "float" == fp32. Updates the ellipse and rrect effects to
> use float coords, and use the scale workaround when float != fp32.
>
> Bug: skia:7190
> Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307
> Reviewed-on: https://skia-review.googlesource.com/70961
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: Idca2f0390e7a0eb85010255183f2f27332b8d26d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7190
Reviewed-on: https://skia-review.googlesource.com/72540
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/sksl/SkSLCPP.h')
-rw-r--r-- | src/sksl/SkSLCPP.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sksl/SkSLCPP.h b/src/sksl/SkSLCPP.h index 612a200f28..d67990820b 100644 --- a/src/sksl/SkSLCPP.h +++ b/src/sksl/SkSLCPP.h @@ -18,7 +18,7 @@ using std::abs; // macros to make sk_Caps.<cap name> work from C++ code #define sk_Caps (*args.fShaderCaps) -#define floatIs32Bits floatIs32Bits() +#define floatPrecisionVaries floatPrecisionVaries() // functions to make GLSL constructors work from C++ code inline SkPoint float2(float xy) { return SkPoint::Make(xy, xy); } |