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authorGravatar Brian Osman <brianosman@google.com>2018-06-01 12:25:08 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-01 17:00:26 +0000
commit2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch)
tree5bd5b115bb5d133682ba6c44e1b3422086e90a6b /src/shaders
parent7abeb28342078af39b19a1448d6147c7258f5203 (diff)
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap mode on GrTexture, sRGB decode state per-texture. Because we were often choosing sRGB configs for RGB color types, legacy rendering would then be incorrect (too dark). So... PS7: Stops ever using sRGB pixel configs when translating image info or color type. Also removes a bunch of GrCaps bits and a GrContextOption that are no longer relevant. PS9: Adjusts surface creation unit test expectations, and changes the raster rules accordingly. At this point, sRGB configs are (obviously) going to be broken. Locally, I ran 8888, gl, and the gbr- versions of both. Across all GMs x configs, there are 13 diffs. 12 are GMs that create surfaces with a color-space attached (and thus, the offscreen is no longer getting sRGB pixel config). The only remainder constructs an SkPictureImageGenerator, (with an attached color space) and renders it to the gbr-gl canvas, which triggers a a tagged surface inside the generator. Bug: skia: Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789 Reviewed-on: https://skia-review.googlesource.com/131282 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/shaders')
-rw-r--r--src/shaders/SkImageShader.cpp5
-rw-r--r--src/shaders/gradients/SkGradientShader.cpp2
2 files changed, 3 insertions, 4 deletions
diff --git a/src/shaders/SkImageShader.cpp b/src/shaders/SkImageShader.cpp
index bd1b17f029..e0dd512f07 100644
--- a/src/shaders/SkImageShader.cpp
+++ b/src/shaders/SkImageShader.cpp
@@ -117,8 +117,7 @@ SkShaderBase::Context* SkImageShader::onMakeContext(const ContextRec& rec,
}
return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY,
- SkBitmapProvider(fImage.get(), rec.fDstColorSpace),
- rec, alloc);
+ SkBitmapProvider(fImage.get()), rec, alloc);
}
SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const {
@@ -285,7 +284,7 @@ bool SkImageShader::onAppendStages(const StageRec& rec) const {
}
auto quality = rec.fPaint.getFilterQuality();
- SkBitmapProvider provider(fImage.get(), rec.fDstCS);
+ SkBitmapProvider provider(fImage.get());
SkDefaultBitmapController controller;
std::unique_ptr<SkBitmapController::State> state {
controller.requestBitmap(provider, matrix, quality)
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index a574b7d46d..4c6a42571a 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -1288,7 +1288,7 @@ GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool
desc.fWidth = bitmap.width();
desc.fHeight = 32;
desc.fRowHeight = bitmap.height(); // always 1 here
- desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *caps);
+ desc.fConfig = SkColorType2GrPixelConfig(bitmap.colorType());
fAtlas = atlasManager->refAtlas(desc);
SkASSERT(fAtlas);