diff options
author | Brian Osman <brianosman@google.com> | 2018-06-01 12:25:08 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-01 17:00:26 +0000 |
commit | 2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch) | |
tree | 5bd5b115bb5d133682ba6c44e1b3422086e90a6b /src/shaders | |
parent | 7abeb28342078af39b19a1448d6147c7258f5203 (diff) |
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/shaders')
-rw-r--r-- | src/shaders/SkImageShader.cpp | 5 | ||||
-rw-r--r-- | src/shaders/gradients/SkGradientShader.cpp | 2 |
2 files changed, 3 insertions, 4 deletions
diff --git a/src/shaders/SkImageShader.cpp b/src/shaders/SkImageShader.cpp index bd1b17f029..e0dd512f07 100644 --- a/src/shaders/SkImageShader.cpp +++ b/src/shaders/SkImageShader.cpp @@ -117,8 +117,7 @@ SkShaderBase::Context* SkImageShader::onMakeContext(const ContextRec& rec, } return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY, - SkBitmapProvider(fImage.get(), rec.fDstColorSpace), - rec, alloc); + SkBitmapProvider(fImage.get()), rec, alloc); } SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const { @@ -285,7 +284,7 @@ bool SkImageShader::onAppendStages(const StageRec& rec) const { } auto quality = rec.fPaint.getFilterQuality(); - SkBitmapProvider provider(fImage.get(), rec.fDstCS); + SkBitmapProvider provider(fImage.get()); SkDefaultBitmapController controller; std::unique_ptr<SkBitmapController::State> state { controller.requestBitmap(provider, matrix, quality) diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp index a574b7d46d..4c6a42571a 100644 --- a/src/shaders/gradients/SkGradientShader.cpp +++ b/src/shaders/gradients/SkGradientShader.cpp @@ -1288,7 +1288,7 @@ GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool desc.fWidth = bitmap.width(); desc.fHeight = 32; desc.fRowHeight = bitmap.height(); // always 1 here - desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *caps); + desc.fConfig = SkColorType2GrPixelConfig(bitmap.colorType()); fAtlas = atlasManager->refAtlas(desc); SkASSERT(fAtlas); |