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authorGravatar Florin Malita <fmalita@google.com>2017-07-21 14:55:14 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-21 14:55:24 +0000
commit15cac7296e757f1fc86f730f2b5cd1a7dd99e133 (patch)
treef50fb41ec8a17764d3889c40ccbd00f7673b693f /src/shaders
parente86af693dce5ec27c9ab3849c6edbd15986f62c2 (diff)
Revert "Revert "Always use raster pipeline for radial gradients""
This reverts commit 8b8b2244c3056cb4ee4f2ea30ff7876f0b4d2b99. Reason for revert: guard landed in g3 Original change's description: > Revert "Always use raster pipeline for radial gradients" > > This reverts commit 5a5207ae677f92f2055be1211237cbc913978e71. > > Reason for revert: suspect this is the reason for Google3 roll failure. > > First color mismatch. Expected ff0006f9, got ff0004fb > Expected output mismatch apps/cereal/skia_expected/radialGradient.png (3392 pixels) > > > Original change's description: > > Always use raster pipeline for radial gradients > > > > Change-Id: Id4c9ed45c28becf0e25ed9ff1b3380c7ca65aa4b > > Reviewed-on: https://skia-review.googlesource.com/25363 > > Reviewed-by: Mike Klein <mtklein@chromium.org> > > Commit-Queue: Florin Malita <fmalita@chromium.org> > > TBR=mtklein@chromium.org,mtklein@google.com,fmalita@chromium.org,reed@google.com > > Change-Id: I382a22f354d3c0a1465bd9c1555f226b0f1abb58 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/25441 > Reviewed-by: Mike Klein <mtklein@google.com> > Commit-Queue: Mike Klein <mtklein@google.com> TBR=mtklein@chromium.org,mtklein@google.com,fmalita@chromium.org,reed@google.com Change-Id: I1a53c98735e5b344d0c2a18800ec94520f328931 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/25660 Reviewed-by: Florin Malita <fmalita@google.com> Commit-Queue: Florin Malita <fmalita@google.com>
Diffstat (limited to 'src/shaders')
-rw-r--r--src/shaders/gradients/SkRadialGradient.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/shaders/gradients/SkRadialGradient.cpp b/src/shaders/gradients/SkRadialGradient.cpp
index 658ee55d3a..faf0f69d0d 100644
--- a/src/shaders/gradients/SkRadialGradient.cpp
+++ b/src/shaders/gradients/SkRadialGradient.cpp
@@ -367,8 +367,7 @@ bool SkRadialGradient::onIsRasterPipelineOnly() const {
#ifdef SK_SUPPORT_LEGACY_RADIAL_GRADIENT
return false;
#else
- // We have a clamp fast path; everything else -> RP.
- return fTileMode != SkShader::kClamp_TileMode;
+ return true;
#endif
}