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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-08-16 16:41:30 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-16 23:05:15 +0000
commit88d99c63878c2d3d340120f0321676f72afcb4f0 (patch)
tree5b957dbf2f78ef7a15aa3810f8922c915508683f /src/shaders/gradients
parenta26d219a929f4e70f8597dfd57a53348c4bba905 (diff)
Switched highp float to highfloat and mediump float to half.
The ultimate goal is to end up with "float" and "half", but this intermediate step uses "highfloat" so that it is clear if I missed a "float" somewhere. Once this lands, a subsequent CL will switch all "highfloats" back to "floats". Bug: skia: Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca Reviewed-on: https://skia-review.googlesource.com/31000 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/shaders/gradients')
-rw-r--r--src/shaders/gradients/SkGradientShader.cpp38
-rw-r--r--src/shaders/gradients/SkSweepGradient.cpp4
-rw-r--r--src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp63
3 files changed, 48 insertions, 57 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index 1b24ef9ba3..ea3affb0d8 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -1361,17 +1361,15 @@ void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform
const GrGradientEffect& ge) {
if (int colorCount = color_type_to_color_count(ge.getColorType())) {
fColorsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
- kVec4f_GrSLType,
- kDefault_GrSLPrecision,
+ kHalf4_GrSLType,
"Colors",
colorCount);
if (ge.fColorType == kSingleHardStop_ColorType) {
- fHardStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
- kDefault_GrSLPrecision, "HardStopT");
+ fHardStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ "HardStopT");
}
} else {
- fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kFloat_GrSLType, kDefault_GrSLPrecision,
+ fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
"GradientYCoordFS");
}
}
@@ -1554,14 +1552,14 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
// First, apply tiling rules.
switch (ge.fTileMode) {
case SkShader::kClamp_TileMode:
- fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
+ fragBuilder->codeAppendf("half clamp_t = clamp(%s, 0.0, 1.0);", t);
break;
case SkShader::kRepeat_TileMode:
- fragBuilder->codeAppendf("float clamp_t = fract(%s);", t);
+ fragBuilder->codeAppendf("half clamp_t = fract(%s);", t);
break;
case SkShader::kMirror_TileMode:
- fragBuilder->codeAppendf("float t_1 = %s - 1.0;", t);
- fragBuilder->codeAppendf("float clamp_t = abs(t_1 - 2.0 * floor(t_1 * 0.5) - 1.0);");
+ fragBuilder->codeAppendf("half t_1 = %s - 1.0;", t);
+ fragBuilder->codeAppendf("half clamp_t = abs(t_1 - 2.0 * floor(t_1 * 0.5) - 1.0);");
break;
}
@@ -1571,8 +1569,8 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
case kSingleHardStop_ColorType: {
const char* stopT = uniformHandler->getUniformCStr(fHardStopT);
- fragBuilder->codeAppend ("float4 start, end;");
- fragBuilder->codeAppend ("float relative_t;");
+ fragBuilder->codeAppend ("half4 start, end;");
+ fragBuilder->codeAppend ("half relative_t;");
fragBuilder->codeAppendf("if (clamp_t < %s) {", stopT);
fragBuilder->codeAppendf(" start = %s[0];", colors);
fragBuilder->codeAppendf(" end = %s[1];", colors);
@@ -1582,13 +1580,13 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
fragBuilder->codeAppendf(" end = %s[3];", colors);
fragBuilder->codeAppendf(" relative_t = (clamp_t - %s) / (1 - %s);", stopT, stopT);
fragBuilder->codeAppend ("}");
- fragBuilder->codeAppend ("float4 colorTemp = mix(start, end, relative_t);");
+ fragBuilder->codeAppend ("half4 colorTemp = mix(start, end, relative_t);");
break;
}
case kHardStopLeftEdged_ColorType: {
- fragBuilder->codeAppendf("float4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors,
+ fragBuilder->codeAppendf("half4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors,
colors);
if (SkShader::kClamp_TileMode == ge.fTileMode) {
fragBuilder->codeAppendf("if (%s < 0.0) {", t);
@@ -1600,7 +1598,7 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
}
case kHardStopRightEdged_ColorType: {
- fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors,
+ fragBuilder->codeAppendf("half4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors,
colors);
if (SkShader::kClamp_TileMode == ge.fTileMode) {
fragBuilder->codeAppendf("if (%s > 1.0) {", t);
@@ -1612,15 +1610,15 @@ void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilde
}
case kTwo_ColorType: {
- fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);",
+ fragBuilder->codeAppendf("half4 colorTemp = mix(%s[0], %s[1], clamp_t);",
colors, colors);
break;
}
case kThree_ColorType: {
- fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * clamp_t);");
- fragBuilder->codeAppendf("float4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s[0];",
+ fragBuilder->codeAppendf("half oneMinus2t = 1.0 - (2.0 * clamp_t);");
+ fragBuilder->codeAppendf("half4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s[0];",
colors);
fragBuilder->codeAppendf("colorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s[1];",
colors);
@@ -1668,10 +1666,10 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni);
- fragBuilder->codeAppendf("float2 coord = float2(%s, %s);", gradientTValue, fsyuni);
+ fragBuilder->codeAppendf("half2 coord = half2(%s, %s);", gradientTValue, fsyuni);
fragBuilder->codeAppendf("%s = ", outputColor);
fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord",
- kVec2f_GrSLType, &fColorSpaceHelper);
+ kHighFloat2_GrSLType, &fColorSpaceHelper);
fragBuilder->codeAppend(";");
}
diff --git a/src/shaders/gradients/SkSweepGradient.cpp b/src/shaders/gradients/SkSweepGradient.cpp
index 87b82fdfac..0e2b785a52 100644
--- a/src/shaders/gradients/SkSweepGradient.cpp
+++ b/src/shaders/gradients/SkSweepGradient.cpp
@@ -198,8 +198,8 @@ void GrSweepGradient::GLSLSweepProcessor::emitCode(EmitArgs& args) {
const GrSweepGradient& ge = args.fFp.cast<GrSweepGradient>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fTBiasScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
- kDefault_GrSLPrecision, "SweepFSParams");
+ fTBiasScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ "SweepFSParams");
const char* tBiasScaleV = uniformHandler->getUniformCStr(fTBiasScaleUni);
const SkString coords2D = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
diff --git a/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp
index caada92159..126a82a515 100644
--- a/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/shaders/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -235,8 +235,7 @@ void Edge2PtConicalEffect::GLSLEdge2PtConicalProcessor::emitCode(EmitArgs& args)
const Edge2PtConicalEffect& ge = args.fFp.cast<Edge2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec3f_GrSLType, kDefault_GrSLPrecision,
+ fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
"Conical2FSParams");
SkString cName("c");
@@ -255,8 +254,8 @@ void Edge2PtConicalEffect::GLSLEdge2PtConicalProcessor::emitCode(EmitArgs& args)
const char* coords2D;
SkString bVar;
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- if (kVec3f_GrSLType == args.fTransformedCoords[0].getType()) {
- fragBuilder->codeAppendf("\tfloat3 interpolants = float3(%s.xy / %s.z, %s.x / %s.z);\n",
+ if (kHalf3_GrSLType == args.fTransformedCoords[0].getType()) {
+ fragBuilder->codeAppendf("\thalf3 interpolants = half3(%s.xy / %s.z, %s.x / %s.z);\n",
args.fTransformedCoords[0].c_str(),
args.fTransformedCoords[0].c_str(),
args.fTransformedCoords[1].c_str(),
@@ -270,14 +269,14 @@ void Edge2PtConicalEffect::GLSLEdge2PtConicalProcessor::emitCode(EmitArgs& args)
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
- fragBuilder->codeAppendf("\t%s = float4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("\t%s = half4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
// c = (x^2)+(y^2) - params[1]
- fragBuilder->codeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
+ fragBuilder->codeAppendf("\thalf %s = dot(%s, %s) - %s;\n",
cName.c_str(), coords2D, coords2D, p1.c_str());
// linear case: t = -c/b
- fragBuilder->codeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
+ fragBuilder->codeAppendf("\thalf %s = -(%s / %s);\n", tName.c_str(),
cName.c_str(), bVar.c_str());
// if r(t) > 0, then t will be the x coordinate
@@ -525,8 +524,7 @@ void FocalOutside2PtConicalEffect::GLSLFocalOutside2PtConicalProcessor::emitCode
const FocalOutside2PtConicalEffect& ge = args.fFp.cast<FocalOutside2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
+ fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
"Conical2FSParams");
SkString tName("t");
SkString p0; // focalX
@@ -544,19 +542,19 @@ void FocalOutside2PtConicalEffect::GLSLFocalOutside2PtConicalProcessor::emitCode
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
- fragBuilder->codeAppendf("\t%s = float4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("\t%s = half4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
- fragBuilder->codeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
- fragBuilder->codeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
- fragBuilder->codeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
+ fragBuilder->codeAppendf("\thalf xs = %s.x * %s.x;\n", coords2D, coords2D);
+ fragBuilder->codeAppendf("\thalf ys = %s.y * %s.y;\n", coords2D, coords2D);
+ fragBuilder->codeAppendf("\thalf d = xs + %s * ys;\n", p1.c_str());
// Must check to see if we flipped the circle order (to make sure start radius < end radius)
// If so we must also flip sign on sqrt
if (!fIsFlipped) {
- fragBuilder->codeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
+ fragBuilder->codeAppendf("\thalf %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
coords2D, p0.c_str());
} else {
- fragBuilder->codeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
+ fragBuilder->codeAppendf("\thalf %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
coords2D, p0.c_str());
}
@@ -734,8 +732,7 @@ void FocalInside2PtConicalEffect::GLSLFocalInside2PtConicalProcessor::emitCode(E
const FocalInside2PtConicalEffect& ge = args.fFp.cast<FocalInside2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fFocalUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kFloat_GrSLType, kDefault_GrSLPrecision,
+ fFocalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
"Conical2FSParams");
SkString tName("t");
@@ -749,7 +746,7 @@ void FocalInside2PtConicalEffect::GLSLFocalInside2PtConicalProcessor::emitCode(E
const char* coords2D = coords2DString.c_str();
// t = p.x * focalX + length(p)
- fragBuilder->codeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
+ fragBuilder->codeAppendf("\thalf %s = %s.x * %s + length(%s);\n", tName.c_str(),
coords2D, focal.c_str(), coords2D);
this->emitColor(fragBuilder,
@@ -993,11 +990,9 @@ void CircleInside2PtConicalEffect::GLSLCircleInside2PtConicalProcessor::emitCode
const CircleInside2PtConicalEffect& ge = args.fFp.cast<CircleInside2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
+ fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
"Conical2FSCenter");
- fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec3f_GrSLType, kDefault_GrSLPrecision,
+ fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
"Conical2FSParams");
SkString tName("t");
@@ -1020,10 +1015,10 @@ void CircleInside2PtConicalEffect::GLSLCircleInside2PtConicalProcessor::emitCode
// C = 1 / A
// d = dot(e, p) + B
// t = d +/- sqrt(d^2 - A * dot(p, p) + C)
- fragBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
- fragBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
+ fragBuilder->codeAppendf("\thalf pDotp = dot(%s, %s);\n", coords2D, coords2D);
+ fragBuilder->codeAppendf("\thalf d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
params.c_str());
- fragBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
+ fragBuilder->codeAppendf("\thalf %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
tName.c_str(), params.c_str(), params.c_str());
this->emitColor(fragBuilder,
@@ -1241,11 +1236,9 @@ void CircleOutside2PtConicalEffect::GLSLCircleOutside2PtConicalProcessor::emitCo
const CircleOutside2PtConicalEffect& ge = args.fFp.cast<CircleOutside2PtConicalEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
this->emitUniforms(uniformHandler, ge);
- fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
+ fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
"Conical2FSCenter");
- fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec4f_GrSLType, kDefault_GrSLPrecision,
+ fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
"Conical2FSParams");
SkString tName("t");
@@ -1262,7 +1255,7 @@ void CircleOutside2PtConicalEffect::GLSLCircleOutside2PtConicalProcessor::emitCo
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
- fragBuilder->codeAppendf("\t%s = float4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("\t%s = half4(0.0,0.0,0.0,0.0);\n", args.fOutputColor);
// p = coords2D
// e = center end
@@ -1273,18 +1266,18 @@ void CircleOutside2PtConicalEffect::GLSLCircleOutside2PtConicalProcessor::emitCo
// d = dot(e, p) + B
// t = d +/- sqrt(d^2 - A * dot(p, p) + C)
- fragBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
- fragBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
+ fragBuilder->codeAppendf("\thalf pDotp = dot(%s, %s);\n", coords2D, coords2D);
+ fragBuilder->codeAppendf("\thalf d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
params.c_str());
- fragBuilder->codeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(),
+ fragBuilder->codeAppendf("\thalf deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(),
params.c_str());
// Must check to see if we flipped the circle order (to make sure start radius < end radius)
// If so we must also flip sign on sqrt
if (!fIsFlipped) {
- fragBuilder->codeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
+ fragBuilder->codeAppendf("\thalf %s = d + sqrt(deter);\n", tName.c_str());
} else {
- fragBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
+ fragBuilder->codeAppendf("\thalf %s = d - sqrt(deter);\n", tName.c_str());
}
fragBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n",