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authorGravatar Mike Klein <mtklein@chromium.org>2018-03-10 12:37:11 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-11 15:47:59 +0000
commite8de02456a10720bc243e5bd51bd4edc9b24ad39 (patch)
tree60e215e0fba26ed4e3ae9b8434d884dc578127c7 /src/shaders/gradients/SkGradientShader.cpp
parent6f5bfdca206522dbc9c9a86ca32a54e36f33e1b7 (diff)
with no more offline codegen, seed_shader can be normal
We passed this iota array as an argument before because it was generating awkward code for our object file parser to handle (relocations, other weird things, can't quite remember). Now that we're compiling pipeline code normally, we can make seed_shader a normal stage again, with no special iota ctx pointer needed. Change-Id: I3929d61bfb6f914248f360c2c2326ce3d1f23163 Reviewed-on: https://skia-review.googlesource.com/113667 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/shaders/gradients/SkGradientShader.cpp')
-rw-r--r--src/shaders/gradients/SkGradientShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index e5f0c7f33c..a6fb4e94bd 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -289,7 +289,7 @@ bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const {
SkRasterPipeline_<256> postPipeline;
- p->append_seed_shader();
+ p->append(SkRasterPipeline::seed_shader);
p->append_matrix(alloc, matrix);
this->appendGradientStages(alloc, p, &postPipeline);