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authorGravatar Florin Malita <fmalita@chromium.org>2017-11-01 15:43:52 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-01 20:22:30 +0000
commit79363b604e376a3c0f70009ed1017edc6d29cdfb (patch)
tree7acd6d0cf00cce49034e7433ac2d3ec63f719c4c /src/shaders/gradients/SkGradientShader.cpp
parent3c2359397a3c586a9a49266e1d0a6990558debdd (diff)
Streamline legacy gradient color conversion
To produce colors for interpolation in legacy mode, we currently do something like SkColor c = Sk4f_toS32(swizzle_rb(Sk4f::Load(c4f))); color4f = swizzle_rb(SkNx_cast<float>(Sk4b::Load(&c)) * (1/255.0f)); Let's see if we can streamline some of that. Change-Id: I423b5aa8c2df8d115cc236d5f0a2e79923a9c2cc Reviewed-on: https://skia-review.googlesource.com/66142 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/shaders/gradients/SkGradientShader.cpp')
-rw-r--r--src/shaders/gradients/SkGradientShader.cpp25
1 files changed, 17 insertions, 8 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index 3d4b2552a4..e9f6e69f9b 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -500,8 +500,19 @@ void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType
}
SkColor4f SkGradientShaderBase::getXformedColor(size_t i, SkColorSpace* dstCS) const {
- return dstCS ? to_colorspace(fOrigColors4f[i], fColorSpace.get(), dstCS)
- : SkColor4f_from_SkColor(this->getLegacyColor(i), nullptr);
+ if (dstCS) {
+ return to_colorspace(fOrigColors4f[i], fColorSpace.get(), dstCS);
+ }
+
+ // Legacy/srgb color.
+#ifdef SK_SUPPORT_LEGACY_GRADIENT_COLOR_CONVERSION
+ return SkColor4f_from_SkColor(this->getLegacyColor(i), nullptr);
+#else
+ // We quantize upfront to ensure stable SkColor round-trips.
+ auto rgb255 = sk_linear_to_srgb(Sk4f::Load(fOrigColors4f[i].vec()));
+ auto rgb = SkNx_cast<float>(rgb255) * (1/255.0f);
+ return { rgb[0], rgb[1], rgb[2], fOrigColors4f[i].fA };
+#endif
}
SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
@@ -1243,12 +1254,10 @@ GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool
SkASSERT(shader.fOrigColors4f);
fColors4f.setCount(shader.fColorCount);
for (int i = 0; i < shader.fColorCount; ++i) {
- if (args.fDstColorSpace) {
- fColors4f[i] = GrColor4f::FromSkColor4f(shader.fOrigColors4f[i]);
- } else {
- GrColor grColor = SkColorToUnpremulGrColor(shader.getLegacyColor(i));
- fColors4f[i] = GrColor4f::FromGrColor(grColor);
- }
+ // We apply the dest CS transform separately, so we only use this as a selector
+ // for linear vs. legacy colors.
+ auto* cs = args.fDstColorSpace ? shader.fColorSpace.get() : nullptr;
+ fColors4f[i] = GrColor4f::FromSkColor4f(shader.getXformedColor(i, cs));
if (kBeforeInterp_PremulType == fPremulType) {
fColors4f[i] = fColors4f[i].premul();