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authorGravatar Florin Malita <fmalita@chromium.org>2017-07-12 14:35:46 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-13 02:31:32 +0000
commit4d41b8f2fdae21a6ed16fca6242d53e7c08349d0 (patch)
treebce11f83330bca901f5ca7f699040c7b63293f21 /src/shaders/gradients/SkGradientShader.cpp
parent1cc3b156c40def3a0f1b02821f3edc0047961bf7 (diff)
Remove dead gradient perspective code
The cool bit here is that Sk4fLinearGradient is now always fast, and never calls the slow base-class impl. This means we can rip out Sk4fGradientBase::{mapTs, shadeSpan4f, etc}. Change-Id: Id3788bc810873b2a209f66efa4187c84b3397e2f Reviewed-on: https://skia-review.googlesource.com/22366 Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/shaders/gradients/SkGradientShader.cpp')
-rw-r--r--src/shaders/gradients/SkGradientShader.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index 0619ef0546..63770185b4 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -534,12 +534,9 @@ SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
const SkMatrix& inverse = this->getTotalInverse();
fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
+ SkASSERT(!fDstToIndex.hasPerspective());
fDstToIndexProc = fDstToIndex.getMapXYProc();
- fDstToIndexClass = (uint8_t)SkShaderBase::Context::ComputeMatrixClass(fDstToIndex);
-
- // TODO: remove all perspective-related gradient code
- SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
// now convert our colors in to PMColors
unsigned paintAlpha = this->getPaintAlpha();