diff options
author | 2017-07-12 14:35:46 -0400 | |
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committer | 2017-07-13 02:31:32 +0000 | |
commit | 4d41b8f2fdae21a6ed16fca6242d53e7c08349d0 (patch) | |
tree | bce11f83330bca901f5ca7f699040c7b63293f21 /src/shaders/gradients/SkGradientShader.cpp | |
parent | 1cc3b156c40def3a0f1b02821f3edc0047961bf7 (diff) |
Remove dead gradient perspective code
The cool bit here is that Sk4fLinearGradient is now always fast, and never calls the slow
base-class impl. This means we can rip out Sk4fGradientBase::{mapTs, shadeSpan4f, etc}.
Change-Id: Id3788bc810873b2a209f66efa4187c84b3397e2f
Reviewed-on: https://skia-review.googlesource.com/22366
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/shaders/gradients/SkGradientShader.cpp')
-rw-r--r-- | src/shaders/gradients/SkGradientShader.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp index 0619ef0546..63770185b4 100644 --- a/src/shaders/gradients/SkGradientShader.cpp +++ b/src/shaders/gradients/SkGradientShader.cpp @@ -534,12 +534,9 @@ SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( const SkMatrix& inverse = this->getTotalInverse(); fDstToIndex.setConcat(shader.fPtsToUnit, inverse); + SkASSERT(!fDstToIndex.hasPerspective()); fDstToIndexProc = fDstToIndex.getMapXYProc(); - fDstToIndexClass = (uint8_t)SkShaderBase::Context::ComputeMatrixClass(fDstToIndex); - - // TODO: remove all perspective-related gradient code - SkASSERT(fDstToIndexClass == kLinear_MatrixClass); // now convert our colors in to PMColors unsigned paintAlpha = this->getPaintAlpha(); |