diff options
author | Stan Iliev <stani@google.com> | 2017-05-25 22:07:16 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-25 22:30:19 +0000 |
commit | d8872be505c5c9c48072fe62c244e53e9b7334f1 (patch) | |
tree | ef6ae54d394f1bf0794393c42129811b93d0f6be /src/shaders/SkPictureShader.h | |
parent | 5b474d36238e38642add8d4b54cb9ac80935262b (diff) |
Revert "Relocate shaders to own dir"
This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Diffstat (limited to 'src/shaders/SkPictureShader.h')
-rw-r--r-- | src/shaders/SkPictureShader.h | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/shaders/SkPictureShader.h b/src/shaders/SkPictureShader.h deleted file mode 100644 index f7a509f181..0000000000 --- a/src/shaders/SkPictureShader.h +++ /dev/null @@ -1,79 +0,0 @@ -/* - * Copyright 2014 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#ifndef SkPictureShader_DEFINED -#define SkPictureShader_DEFINED - -#include "SkShaderBase.h" - -class SkArenaAlloc; -class SkBitmap; -class SkPicture; - -/* - * An SkPictureShader can be used to draw SkPicture-based patterns. - * - * The SkPicture is first rendered into a tile, which is then used to shade the area according - * to specified tiling rules. - */ -class SkPictureShader : public SkShaderBase { -public: - static sk_sp<SkShader> Make(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, - const SkRect*); - - SK_TO_STRING_OVERRIDE() - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) - -#if SK_SUPPORT_GPU - sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; -#endif - -protected: - SkPictureShader(SkReadBuffer&); - void flatten(SkWriteBuffer&) const override; - bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, - const SkMatrix&, const SkPaint&, const SkMatrix*) const override; - Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; - sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override; - -private: - SkPictureShader(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const SkRect*, - sk_sp<SkColorSpace>); - - sk_sp<SkShader> refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix, - SkColorSpace* dstColorSpace, - const int maxTextureSize = 0) const; - - sk_sp<SkPicture> fPicture; - SkRect fTile; - TileMode fTmx, fTmy; - - class PictureShaderContext : public Context { - public: - PictureShaderContext( - const SkPictureShader&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*); - - uint32_t getFlags() const override; - - ShadeProc asAShadeProc(void** ctx) override; - void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; - - sk_sp<SkShader> fBitmapShader; - SkShaderBase::Context* fBitmapShaderContext; - void* fBitmapShaderContextStorage; - - typedef Context INHERITED; - }; - - // Should never be set by a public constructor. This is only used when onMakeColorSpace() - // forces a deferred color space xform. - sk_sp<SkColorSpace> fColorSpace; - - typedef SkShaderBase INHERITED; -}; - -#endif // SkPictureShader_DEFINED |