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authorGravatar Florin Malita <fmalita@chromium.org>2017-05-30 16:39:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-30 21:01:46 +0000
commit5edba45dca995baed5e66dfaaa7859132e716314 (patch)
tree0333422088e6ed781db5c6e2cf4ed330b69a0957 /src/shaders/SkPictureShader.h
parent64790a3714467300848971aa153aca8cea91cf7b (diff)
[Reland] Relocate shaders to own dir
Consolidate all shader impls under src/shaders/. (reland of https://skia-review.googlesource.com/c/17927/) Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7 Reviewed-on: https://skia-review.googlesource.com/18146 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/shaders/SkPictureShader.h')
-rw-r--r--src/shaders/SkPictureShader.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/shaders/SkPictureShader.h b/src/shaders/SkPictureShader.h
new file mode 100644
index 0000000000..f7a509f181
--- /dev/null
+++ b/src/shaders/SkPictureShader.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkPictureShader_DEFINED
+#define SkPictureShader_DEFINED
+
+#include "SkShaderBase.h"
+
+class SkArenaAlloc;
+class SkBitmap;
+class SkPicture;
+
+/*
+ * An SkPictureShader can be used to draw SkPicture-based patterns.
+ *
+ * The SkPicture is first rendered into a tile, which is then used to shade the area according
+ * to specified tiling rules.
+ */
+class SkPictureShader : public SkShaderBase {
+public:
+ static sk_sp<SkShader> Make(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*,
+ const SkRect*);
+
+ SK_TO_STRING_OVERRIDE()
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
+
+#if SK_SUPPORT_GPU
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
+#endif
+
+protected:
+ SkPictureShader(SkReadBuffer&);
+ void flatten(SkWriteBuffer&) const override;
+ bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*,
+ const SkMatrix&, const SkPaint&, const SkMatrix*) const override;
+ Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
+ sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override;
+
+private:
+ SkPictureShader(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const SkRect*,
+ sk_sp<SkColorSpace>);
+
+ sk_sp<SkShader> refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix,
+ SkColorSpace* dstColorSpace,
+ const int maxTextureSize = 0) const;
+
+ sk_sp<SkPicture> fPicture;
+ SkRect fTile;
+ TileMode fTmx, fTmy;
+
+ class PictureShaderContext : public Context {
+ public:
+ PictureShaderContext(
+ const SkPictureShader&, const ContextRec&, sk_sp<SkShader> bitmapShader, SkArenaAlloc*);
+
+ uint32_t getFlags() const override;
+
+ ShadeProc asAShadeProc(void** ctx) override;
+ void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
+
+ sk_sp<SkShader> fBitmapShader;
+ SkShaderBase::Context* fBitmapShaderContext;
+ void* fBitmapShaderContextStorage;
+
+ typedef Context INHERITED;
+ };
+
+ // Should never be set by a public constructor. This is only used when onMakeColorSpace()
+ // forces a deferred color space xform.
+ sk_sp<SkColorSpace> fColorSpace;
+
+ typedef SkShaderBase INHERITED;
+};
+
+#endif // SkPictureShader_DEFINED