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authorGravatar Florin Malita <fmalita@chromium.org>2017-05-25 15:29:13 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-25 20:05:08 +0000
commitfabe0b26d05624ce7374f6ca89bd66df6142534e (patch)
treef32b5873b31185d7e86e6c48fbdbd654efb8af7a /src/shaders/SkColorShader.h
parent1c214313248a4b5a69af14539608c54fb67c2bf8 (diff)
Relocate shaders to own dir
Consolidate all shader impls under src/shaders/. Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 Reviewed-on: https://skia-review.googlesource.com/17927 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
Diffstat (limited to 'src/shaders/SkColorShader.h')
-rw-r--r--src/shaders/SkColorShader.h142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/shaders/SkColorShader.h b/src/shaders/SkColorShader.h
new file mode 100644
index 0000000000..9af83c1163
--- /dev/null
+++ b/src/shaders/SkColorShader.h
@@ -0,0 +1,142 @@
+/*
+ * Copyright 2007 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkColorShader_DEFINED
+#define SkColorShader_DEFINED
+
+#include "SkColorSpaceXformer.h"
+#include "SkShaderBase.h"
+#include "SkPM4f.h"
+
+/** \class SkColorShader
+ A Shader that represents a single color. In general, this effect can be
+ accomplished by just using the color field on the paint, but if an
+ actual shader object is needed, this provides that feature.
+*/
+class SK_API SkColorShader : public SkShaderBase {
+public:
+ /** Create a ColorShader that ignores the color in the paint, and uses the
+ specified color. Note: like all shaders, at draw time the paint's alpha
+ will be respected, and is applied to the specified color.
+ */
+ explicit SkColorShader(SkColor c);
+
+ bool isOpaque() const override;
+ bool isConstant() const override { return true; }
+
+ class ColorShaderContext : public Context {
+ public:
+ ColorShaderContext(const SkColorShader& shader, const ContextRec&);
+
+ uint32_t getFlags() const override;
+ void shadeSpan(int x, int y, SkPMColor span[], int count) override;
+ void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override;
+ void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
+
+ protected:
+ bool onChooseBlitProcs(const SkImageInfo&, BlitState*) override;
+
+ private:
+ SkPM4f fPM4f;
+ SkPMColor fPMColor;
+ uint32_t fFlags;
+
+ typedef Context INHERITED;
+ };
+
+ GradientType asAGradient(GradientInfo* info) const override;
+
+#if SK_SUPPORT_GPU
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
+#endif
+
+ SK_TO_STRING_OVERRIDE()
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
+
+protected:
+ SkColorShader(SkReadBuffer&);
+ void flatten(SkWriteBuffer&) const override;
+ Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override;
+
+ bool onAsLuminanceColor(SkColor* lum) const override {
+ *lum = fColor;
+ return true;
+ }
+
+ bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*,
+ const SkMatrix& ctm, const SkPaint&, const SkMatrix*) const override;
+
+ sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override {
+ return SkShader::MakeColorShader(xformer->apply(fColor));
+ }
+
+private:
+ SkColor fColor;
+
+ typedef SkShaderBase INHERITED;
+};
+
+class SkColor4Shader : public SkShaderBase {
+public:
+ SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>);
+
+ bool isOpaque() const override {
+ return SkColorGetA(fCachedByteColor) == 255;
+ }
+ bool isConstant() const override { return true; }
+
+ class Color4Context : public Context {
+ public:
+ Color4Context(const SkColor4Shader& shader, const ContextRec&);
+
+ uint32_t getFlags() const override;
+ void shadeSpan(int x, int y, SkPMColor span[], int count) override;
+ void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override;
+ void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
+
+ protected:
+ bool onChooseBlitProcs(const SkImageInfo&, BlitState*) override;
+
+ private:
+ SkPM4f fPM4f;
+ SkPMColor fPMColor;
+ uint32_t fFlags;
+
+ typedef Context INHERITED;
+ };
+
+ GradientType asAGradient(GradientInfo* info) const override;
+
+#if SK_SUPPORT_GPU
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
+#endif
+
+ SK_TO_STRING_OVERRIDE()
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
+
+protected:
+ SkColor4Shader(SkReadBuffer&);
+ void flatten(SkWriteBuffer&) const override;
+ Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
+ bool onAsLuminanceColor(SkColor* lum) const override {
+ *lum = fCachedByteColor;
+ return true;
+ }
+ bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*,
+ const SkMatrix& ctm, const SkPaint&, const SkMatrix*) const override;
+
+ sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override;
+
+private:
+ sk_sp<SkColorSpace> fColorSpace;
+ const SkColor4f fColor4;
+ const SkColor fCachedByteColor;
+
+ typedef SkShaderBase INHERITED;
+};
+
+#endif