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authorGravatar Stan Iliev <stani@google.com>2017-05-25 22:07:16 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-25 22:30:19 +0000
commitd8872be505c5c9c48072fe62c244e53e9b7334f1 (patch)
treeef6ae54d394f1bf0794393c42129811b93d0f6be /src/shaders/SkColorFilterShader.h
parent5b474d36238e38642add8d4b54cb9ac80935262b (diff)
Revert "Relocate shaders to own dir"
This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e. Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found" Original change's description: > Relocate shaders to own dir > > Consolidate all shader impls under src/shaders/. > > Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 > Reviewed-on: https://skia-review.googlesource.com/17927 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb Reviewed-on: https://skia-review.googlesource.com/18020 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
Diffstat (limited to 'src/shaders/SkColorFilterShader.h')
-rw-r--r--src/shaders/SkColorFilterShader.h60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/shaders/SkColorFilterShader.h b/src/shaders/SkColorFilterShader.h
deleted file mode 100644
index 7f4202158a..0000000000
--- a/src/shaders/SkColorFilterShader.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkColorFilterShader_DEFINED
-#define SkColorFilterShader_DEFINED
-
-#include "SkColorFilter.h"
-#include "SkShaderBase.h"
-
-class SkArenaAlloc;
-
-class SkColorFilterShader : public SkShaderBase {
-public:
- SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFilter> filter);
-
-#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
-#endif
-
- class FilterShaderContext : public Context {
- public:
- // Takes ownership of shaderContext and calls its destructor.
- FilterShaderContext(const SkColorFilterShader&, SkShaderBase::Context*, const ContextRec&);
-
- uint32_t getFlags() const override;
-
- void shadeSpan(int x, int y, SkPMColor[], int count) override;
- void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
-
- void set3DMask(const SkMask* mask) override {
- // forward to our proxy
- fShaderContext->set3DMask(mask);
- }
-
- private:
- SkShaderBase::Context* fShaderContext;
-
- typedef Context INHERITED;
- };
-
- SK_TO_STRING_OVERRIDE()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorFilterShader)
-
-protected:
- void flatten(SkWriteBuffer&) const override;
- Context* onMakeContext(const ContextRec&, SkArenaAlloc* alloc) const override;
- sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override;
-
-private:
- sk_sp<SkShader> fShader;
- sk_sp<SkColorFilter> fFilter;
-
- typedef SkShaderBase INHERITED;
-};
-
-#endif