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author | Florin Malita <fmalita@chromium.org> | 2017-05-30 16:39:47 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-30 21:01:46 +0000 |
commit | 5edba45dca995baed5e66dfaaa7859132e716314 (patch) | |
tree | 0333422088e6ed781db5c6e2cf4ed330b69a0957 /src/shaders/SkColorFilterShader.h | |
parent | 64790a3714467300848971aa153aca8cea91cf7b (diff) |
[Reland] Relocate shaders to own dir
Consolidate all shader impls under src/shaders/.
(reland of https://skia-review.googlesource.com/c/17927/)
Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7
Reviewed-on: https://skia-review.googlesource.com/18146
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/shaders/SkColorFilterShader.h')
-rw-r--r-- | src/shaders/SkColorFilterShader.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/shaders/SkColorFilterShader.h b/src/shaders/SkColorFilterShader.h new file mode 100644 index 0000000000..7f4202158a --- /dev/null +++ b/src/shaders/SkColorFilterShader.h @@ -0,0 +1,60 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkColorFilterShader_DEFINED +#define SkColorFilterShader_DEFINED + +#include "SkColorFilter.h" +#include "SkShaderBase.h" + +class SkArenaAlloc; + +class SkColorFilterShader : public SkShaderBase { +public: + SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFilter> filter); + +#if SK_SUPPORT_GPU + sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; +#endif + + class FilterShaderContext : public Context { + public: + // Takes ownership of shaderContext and calls its destructor. + FilterShaderContext(const SkColorFilterShader&, SkShaderBase::Context*, const ContextRec&); + + uint32_t getFlags() const override; + + void shadeSpan(int x, int y, SkPMColor[], int count) override; + void shadeSpan4f(int x, int y, SkPM4f[], int count) override; + + void set3DMask(const SkMask* mask) override { + // forward to our proxy + fShaderContext->set3DMask(mask); + } + + private: + SkShaderBase::Context* fShaderContext; + + typedef Context INHERITED; + }; + + SK_TO_STRING_OVERRIDE() + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorFilterShader) + +protected: + void flatten(SkWriteBuffer&) const override; + Context* onMakeContext(const ContextRec&, SkArenaAlloc* alloc) const override; + sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override; + +private: + sk_sp<SkShader> fShader; + sk_sp<SkColorFilter> fFilter; + + typedef SkShaderBase INHERITED; +}; + +#endif |