aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/shaders/SkBitmapProcShader.h
diff options
context:
space:
mode:
authorGravatar Mike Reed <reed@google.com>2017-06-25 20:01:17 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-25 20:01:28 +0000
commit91d7d1d4ac7ca5e27f6caff24bed943baa9a3493 (patch)
treeaf8ae1c36492a60d5f85f75c7587a751062fe1f8 /src/shaders/SkBitmapProcShader.h
parente08e639063dd5476b5a1a24c0f0dc8f1139bfd8d (diff)
Revert "Revert "Remove deadcode for sRGB image shading.""
This reverts commit e08e639063dd5476b5a1a24c0f0dc8f1139bfd8d. Reason for revert: revert was not clean Original change's description: > Revert "Remove deadcode for sRGB image shading." > > This reverts commit 51f6a0f89e55b2c0f102aa7963320a23c586e71d. > > Reason for revert: crazy attempt to fix chrome roll > > Original change's description: > > Remove deadcode for sRGB image shading. > > > > Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca > > Reviewed-on: https://skia-review.googlesource.com/20695 > > Reviewed-by: Mike Klein <mtklein@chromium.org> > > Commit-Queue: Herb Derby <herb@google.com> > > TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com > > # Not skipping CQ checks because original CL landed > 1 day ago. > > Change-Id: Icab02936d6c18e50b8de353aa1cd4c225e15e0bf > Reviewed-on: https://skia-review.googlesource.com/20800 > Reviewed-by: Mike Reed <reed@google.com> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com Change-Id: Ibc579a5a95e78cb257e8d443dbb905db3761e84a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/20802 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
Diffstat (limited to 'src/shaders/SkBitmapProcShader.h')
-rw-r--r--src/shaders/SkBitmapProcShader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shaders/SkBitmapProcShader.h b/src/shaders/SkBitmapProcShader.h
index 2a2599cb1d..7c5cdcfb8d 100644
--- a/src/shaders/SkBitmapProcShader.h
+++ b/src/shaders/SkBitmapProcShader.h
@@ -16,7 +16,6 @@ class SkBitmapProcLegacyShader : public SkShaderBase {
private:
friend class SkImageShader;
- static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo);
static Context* MakeContext(const SkShaderBase&, TileMode tmx, TileMode tmy,
const SkBitmapProvider&, const ContextRec&, SkArenaAlloc* alloc);