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authorGravatar kkinnunen <kkinnunen@nvidia.com>2014-06-23 06:59:46 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-06-23 06:59:46 -0700
commit0156c7646c83ee9932f016ff208cf339fec82446 (patch)
tree76d44085fe780e7b5d1d5675ff9a134602af6c6a /src/sfnt
parentc4b84aef1adeb68bc853f35abb85b79fa1fcaac6 (diff)
Rebaseline shadertext2 after SkPaint::measureText changes
Rebaseline shadertext2 after commit "Fix SkPaint::measureText for stroked hairline text". Unignore ignored shadertext2 for Test-Ubuntu13.10-ShuttleA-NoGPU-x86_64-Debug pdf-poppler. The label "Filled" in the test moves to the left due to the changes in the measurement. The SkPaint::measureText will use the "use paths" code path, similar to the drawing code. This results in different length for the string "Filled". As a side-note, the test probably measures either wrong text or uses wrong paint. This can be fixed separately. NOTREECHECKS=true NOTRY=true R=jvanverth@google.com, mtklein@google.com, rmistry@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/347393002
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