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authorGravatar Alexis Hetu <sugoi@google.com>2018-03-15 10:08:42 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-15 14:51:06 +0000
commit0e90f9849a7ba4c745478694f0b2c99736561830 (patch)
tree0b131118c36c97513e1f152033de185c8e516d8c /src/ports
parent5d389c2359518d27e4de95f962e62a709aff1080 (diff)
Check GL_EXT_texture_format_BGRA8888 before GL_APPLE_texture_format_BGRA8888
When both GL_EXT_texture_format_BGRA8888 and GL_APPLE_texture_format_BGRA8888 extensions are present, the presence of GL_APPLE_texture_format_BGRA8888 was preventing GL_EXT_texture_format_BGRA8888 from allowing BGRA8888 to be used as a render target. By checking for GL_EXT_texture_format_BGRA8888 first, this solves the issue. The issue was encountered trying to run vr_pixeltests on top of SwiftShader on the bots with a version of SwiftShader exposing both extension strings. Change-Id: I446ec502a4703d24c24339708dcbbe9c334a7533 Reviewed-on: https://skia-review.googlesource.com/114495 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Alexis Hetu <sugoi@google.com>
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