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authorGravatar robertphillips <robertphillips@google.com>2016-09-08 09:02:43 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-08 09:02:44 -0700
commit05a4cf59591024d838b204bb0f6fac42598ead28 (patch)
tree9744866d58622ba2e16ec391cc8859972fbd928f /src/ports
parent51761d12d00fb1ebe7c63efce91b0e84b4afac5c (diff)
Add GM/slide to simulate Android-style reveal clip
Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 Review-Url: https://codereview.chromium.org/2316593003
Diffstat (limited to 'src/ports')
-rw-r--r--src/ports/SkGlobalInitialization_default.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ports/SkGlobalInitialization_default.cpp b/src/ports/SkGlobalInitialization_default.cpp
index fdafd9609a..1f1973649c 100644
--- a/src/ports/SkGlobalInitialization_default.cpp
+++ b/src/ports/SkGlobalInitialization_default.cpp
@@ -24,6 +24,7 @@
#include "SkDisplacementMapEffect.h"
#include "SkDropShadowImageFilter.h"
#include "SkEmbossMaskFilter.h"
+#include "SkGaussianEdgeShader.h"
#include "SkGradientShader.h"
#include "SkImageSource.h"
#include "SkLayerDrawLooper.h"
@@ -89,7 +90,7 @@ void SkFlattenable::PrivateInitializer::InitEffects() {
SkGradientShader::InitializeFlattenables();
SkLightingShader::InitializeFlattenables();
SkNormalSource::InitializeFlattenables();
-
+ SkGaussianEdgeShader::InitializeFlattenables();
// PathEffect
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArcToPathEffect)