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author | 2012-08-08 20:43:22 +0000 | |
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committer | 2012-08-08 20:43:22 +0000 | |
commit | 10dccde54a769b8d472bccf8c1993034b93ef58d (patch) | |
tree | 6b9340ca8e6ab425bccd3d66e5522c8a7be3e152 /src/pipe/SkGPipePriv.h | |
parent | baa5d94ee3e746def407008e19ff1c2cbf9e93a2 (diff) |
Make SkGPipe use SkBitmapHeap.
In the single process (or hypothetical cross process/shared address
space) mode, SkGPipe now uses SkBitmapHeap instead of SharedHeap.
Still need to use the shared heap for shaders as well as for cross
process.
TEST=PipeTest
Review URL: https://codereview.appspot.com/6461059
git-svn-id: http://skia.googlecode.com/svn/trunk@5008 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/pipe/SkGPipePriv.h')
-rw-r--r-- | src/pipe/SkGPipePriv.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/pipe/SkGPipePriv.h b/src/pipe/SkGPipePriv.h index 1eb060429c..5caecd88cf 100644 --- a/src/pipe/SkGPipePriv.h +++ b/src/pipe/SkGPipePriv.h @@ -74,6 +74,7 @@ enum DrawOps { // these are signals to playback, not drawing verbs kReportFlags_DrawOp, + kShareHeap_DrawOp, kDone_DrawOp, }; |