diff options
author | mtklein <mtklein@chromium.org> | 2016-03-16 13:53:35 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-03-16 13:53:35 -0700 |
commit | 18300a3aa7cb6eb55d21bb0450dffa58b6fc062c (patch) | |
tree | d1c0f54567937ed7dd44fb17842c6c1b544815d0 /src/pdf/SkPDFShader.cpp | |
parent | 830dfd87a7707f687e13da5be645e75c746a2cf5 (diff) |
detach -> release
The C++ standard library uses the name "release" for the operation we call "detach".
Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).
This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002
Review URL: https://codereview.chromium.org/1809733002
Diffstat (limited to 'src/pdf/SkPDFShader.cpp')
-rw-r--r-- | src/pdf/SkPDFShader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/pdf/SkPDFShader.cpp b/src/pdf/SkPDFShader.cpp index 2ae3217585..f5e5b1e439 100644 --- a/src/pdf/SkPDFShader.cpp +++ b/src/pdf/SkPDFShader.cpp @@ -622,7 +622,7 @@ SkPDFAlphaFunctionShader* SkPDFAlphaFunctionShader::Create( auto alphaGs = create_smask_graphic_state(canon, dpi, state); SkPDFAlphaFunctionShader* alphaFunctionShader = - new SkPDFAlphaFunctionShader(autoState->detach()); + new SkPDFAlphaFunctionShader(autoState->release()); auto resourceDict = get_gradient_resource_dict(colorShader.get(), alphaGs.get()); @@ -809,7 +809,7 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create( pdfShader->insertObjRef("Function", std::move(function)); sk_sp<SkPDFFunctionShader> pdfFunctionShader( - new SkPDFFunctionShader(autoState->detach())); + new SkPDFFunctionShader(autoState->release())); pdfFunctionShader->insertInt("PatternType", 2); pdfFunctionShader->insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix)); @@ -1021,7 +1021,7 @@ SkPDFImageShader* SkPDFImageShader::Create( // Put the canvas into the pattern stream (fContent). auto content = patternDevice->content(); - SkPDFImageShader* imageShader = new SkPDFImageShader(autoState->detach()); + SkPDFImageShader* imageShader = new SkPDFImageShader(autoState->release()); imageShader->setData(content.get()); auto resourceDict = patternDevice->makeResourceDict(); |