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authorGravatar mtklein <mtklein@chromium.org>2016-03-16 13:53:35 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-16 13:53:35 -0700
commit18300a3aa7cb6eb55d21bb0450dffa58b6fc062c (patch)
treed1c0f54567937ed7dd44fb17842c6c1b544815d0 /src/pdf/SkPDFShader.cpp
parent830dfd87a7707f687e13da5be645e75c746a2cf5 (diff)
detach -> release
The C++ standard library uses the name "release" for the operation we call "detach". Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete). This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release". BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002 Review URL: https://codereview.chromium.org/1809733002
Diffstat (limited to 'src/pdf/SkPDFShader.cpp')
-rw-r--r--src/pdf/SkPDFShader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/pdf/SkPDFShader.cpp b/src/pdf/SkPDFShader.cpp
index 2ae3217585..f5e5b1e439 100644
--- a/src/pdf/SkPDFShader.cpp
+++ b/src/pdf/SkPDFShader.cpp
@@ -622,7 +622,7 @@ SkPDFAlphaFunctionShader* SkPDFAlphaFunctionShader::Create(
auto alphaGs = create_smask_graphic_state(canon, dpi, state);
SkPDFAlphaFunctionShader* alphaFunctionShader =
- new SkPDFAlphaFunctionShader(autoState->detach());
+ new SkPDFAlphaFunctionShader(autoState->release());
auto resourceDict =
get_gradient_resource_dict(colorShader.get(), alphaGs.get());
@@ -809,7 +809,7 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
pdfShader->insertObjRef("Function", std::move(function));
sk_sp<SkPDFFunctionShader> pdfFunctionShader(
- new SkPDFFunctionShader(autoState->detach()));
+ new SkPDFFunctionShader(autoState->release()));
pdfFunctionShader->insertInt("PatternType", 2);
pdfFunctionShader->insertObject("Matrix",
SkPDFUtils::MatrixToArray(finalMatrix));
@@ -1021,7 +1021,7 @@ SkPDFImageShader* SkPDFImageShader::Create(
// Put the canvas into the pattern stream (fContent).
auto content = patternDevice->content();
- SkPDFImageShader* imageShader = new SkPDFImageShader(autoState->detach());
+ SkPDFImageShader* imageShader = new SkPDFImageShader(autoState->release());
imageShader->setData(content.get());
auto resourceDict = patternDevice->makeResourceDict();