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authorGravatar caryclark@google.com <caryclark@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-06-04 17:59:42 +0000
committerGravatar caryclark@google.com <caryclark@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-06-04 17:59:42 +0000
commitcffbcc3b9665f2c928544b6fc6b8a0e22a4210fb (patch)
treeed16b540c395c4e1c91733d9198575c2352efc06 /src/pathops/SkPathOpsTypes.cpp
parent4075fd485101eea80cc67c396e6839e555ab948a (diff)
path ops -- rewrite angle sort
This is a major change resulting from a minor tweak. In the old code, the intersection point of two curves was shared between them, but the intersection points and end points of sorted edges was computed directly from the intersection T value. In this CL, both intersection points and sorted points are the same, and intermediate control points are computed to preserve their slope. The sort itself has been completely rewritten to be more robust and remove 'magic' checks, conditions that empirically worked but couldn't be rationalized. This CL was triggered by errors generated computing the clips of SKP files. At this point, all 73M standard tests work and at least the first troublesome SKPs work. Review URL: https://codereview.chromium.org/15338003 git-svn-id: http://skia.googlecode.com/svn/trunk@9432 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/pathops/SkPathOpsTypes.cpp')
-rw-r--r--src/pathops/SkPathOpsTypes.cpp23
1 files changed, 9 insertions, 14 deletions
diff --git a/src/pathops/SkPathOpsTypes.cpp b/src/pathops/SkPathOpsTypes.cpp
index 199d7be14b..b071ca5371 100644
--- a/src/pathops/SkPathOpsTypes.cpp
+++ b/src/pathops/SkPathOpsTypes.cpp
@@ -4,36 +4,31 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
+#include "SkFloatBits.h"
#include "SkPathOpsTypes.h"
const int UlpsEpsilon = 16;
// from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
-union SkPathOpsUlpsFloat {
- int32_t fInt;
- float fFloat;
-
- SkPathOpsUlpsFloat(float num = 0.0f) : fFloat(num) {}
- bool negative() const { return fInt < 0; }
-};
-
+// FIXME: move to SkFloatBits.h
bool AlmostEqualUlps(float A, float B) {
- SkPathOpsUlpsFloat uA(A);
- SkPathOpsUlpsFloat uB(B);
+ SkFloatIntUnion floatIntA, floatIntB;
+ floatIntA.fFloat = A;
+ floatIntB.fFloat = B;
// Different signs means they do not match.
- if (uA.negative() != uB.negative())
+ if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0))
{
// Check for equality to make sure +0 == -0
return A == B;
}
// Find the difference in ULPs.
- int ulpsDiff = abs(uA.fInt - uB.fInt);
+ int ulpsDiff = abs(floatIntA.fSignBitInt - floatIntB.fSignBitInt);
return ulpsDiff <= UlpsEpsilon;
}
// cube root approximation using bit hack for 64-bit float
// adapted from Kahan's cbrt
-static double cbrt_5d(double d) {
+static double cbrt_5d(double d) {
const unsigned int B1 = 715094163;
double t = 0.0;
unsigned int* pt = (unsigned int*) &t;
@@ -43,7 +38,7 @@ static double cbrt_5d(double d) {
}
// iterative cube root approximation using Halley's method (double)
-static double cbrta_halleyd(const double a, const double R) {
+static double cbrta_halleyd(const double a, const double R) {
const double a3 = a * a * a;
const double b = a * (a3 + R + R) / (a3 + a3 + R);
return b;