diff options
author | mtklein <mtklein@chromium.org> | 2015-07-31 11:50:27 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-07-31 11:50:27 -0700 |
commit | 490b61569d27c9b7ba164fbc4394994d2e7cb022 (patch) | |
tree | 71c27278de2489f36925fc1fe1484339b4b04def /src/opts/SkXfermode_opts.h | |
parent | 685f277dbaca5616325defb956fdf223c491ea61 (diff) |
Port SkXfermode opts to SkOpts.h
Renames Sk4pxXfermode.h to SkXfermode_opts.h,
and refactors it a tiny bit internally.
This moves xfermode optimization from being "compile-time everywhere but NEON"
to simply "runtime everywhere". I don't anticipate any effect on perf or
correctness.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1264543006
Diffstat (limited to 'src/opts/SkXfermode_opts.h')
-rw-r--r-- | src/opts/SkXfermode_opts.h | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/src/opts/SkXfermode_opts.h b/src/opts/SkXfermode_opts.h new file mode 100644 index 0000000000..6bc76fe559 --- /dev/null +++ b/src/opts/SkXfermode_opts.h @@ -0,0 +1,321 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef Sk4pxXfermode_DEFINED +#define Sk4pxXfermode_DEFINED + +#include "Sk4px.h" +#include "SkPMFloat.h" +#include "SkXfermode_proccoeff.h" + +// This file is possibly included into multiple .cpp files. +// Each gets its own independent instantiation by wrapping in an anonymous namespace. +namespace { + +// Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit fixed point. +#define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px s, Sk4px d) + +XFERMODE(Clear) { return Sk4px::DupPMColor(0); } +XFERMODE(Src) { return s; } +XFERMODE(Dst) { return d; } +XFERMODE(SrcIn) { return s.approxMulDiv255(d.alphas() ); } +XFERMODE(SrcOut) { return s.approxMulDiv255(d.alphas().inv()); } +XFERMODE(SrcOver) { return s + d.approxMulDiv255(s.alphas().inv()); } +XFERMODE(DstIn) { return SrcIn (d,s); } +XFERMODE(DstOut) { return SrcOut (d,s); } +XFERMODE(DstOver) { return SrcOver(d,s); } + +// [ S * Da + (1 - Sa) * D] +XFERMODE(SrcATop) { return (s * d.alphas() + d * s.alphas().inv()).div255(); } +XFERMODE(DstATop) { return SrcATop(d,s); } +//[ S * (1 - Da) + (1 - Sa) * D ] +XFERMODE(Xor) { return (s * d.alphas().inv() + d * s.alphas().inv()).div255(); } +// [S + D ] +XFERMODE(Plus) { return s.saturatedAdd(d); } +// [S * D ] +XFERMODE(Modulate) { return s.approxMulDiv255(d); } +// [S + D - S * D] +XFERMODE(Screen) { + // Doing the math as S + (1-S)*D or S + (D - S*D) means the add and subtract can be done + // in 8-bit space without overflow. S + (1-S)*D is a touch faster because inv() is cheap. + return s + d.approxMulDiv255(s.inv()); +} +XFERMODE(Multiply) { return (s * d.alphas().inv() + d * s.alphas().inv() + s*d).div255(); } +// [ Sa + Da - Sa*Da, Sc + Dc - 2*min(Sc*Da, Dc*Sa) ] (And notice Sa*Da == min(Sa*Da, Da*Sa).) +XFERMODE(Difference) { + auto m = Sk4px::Wide::Min(s * d.alphas(), d * s.alphas()).div255(); + // There's no chance of underflow, and if we subtract m before adding s+d, no overflow. + return (s - m) + (d - m.zeroAlphas()); +} +// [ Sa + Da - Sa*Da, Sc + Dc - 2*Sc*Dc ] +XFERMODE(Exclusion) { + auto p = s.approxMulDiv255(d); + // There's no chance of underflow, and if we subtract p before adding src+dst, no overflow. + return (s - p) + (d - p.zeroAlphas()); +} + +// We take care to use exact math for these next few modes where alphas +// and colors are calculated using significantly different math. We need +// to preserve premul invariants, and exact math makes this easier. +// +// TODO: Some of these implementations might be able to be sped up a bit +// while maintaining exact math, but let's follow up with that. + +XFERMODE(HardLight) { + auto sa = s.alphas(), + da = d.alphas(); + + auto srcover = s + (d * sa.inv()).div255(); + + auto isLite = ((sa-s) < s).widenLoHi(); + + auto lite = sa*da - ((da-d)*(sa-s) << 1), + dark = s*d << 1, + both = s*da.inv() + d*sa.inv(); + + auto alphas = srcover; + auto colors = (both + isLite.thenElse(lite, dark)).div255(); + return alphas.zeroColors() + colors.zeroAlphas(); +} +XFERMODE(Overlay) { return HardLight(d,s); } + +XFERMODE(Darken) { + auto sa = s.alphas(), + da = d.alphas(); + + auto sda = (s*da).div255(), + dsa = (d*sa).div255(); + + auto srcover = s + (d * sa.inv()).div255(), + dstover = d + (s * da.inv()).div255(); + auto alphas = srcover, + colors = (sda < dsa).thenElse(srcover, dstover); + return alphas.zeroColors() + colors.zeroAlphas(); +} +XFERMODE(Lighten) { + auto sa = s.alphas(), + da = d.alphas(); + + auto sda = (s*da).div255(), + dsa = (d*sa).div255(); + + auto srcover = s + (d * sa.inv()).div255(), + dstover = d + (s * da.inv()).div255(); + auto alphas = srcover, + colors = (dsa < sda).thenElse(srcover, dstover); + return alphas.zeroColors() + colors.zeroAlphas(); +} +#undef XFERMODE + +// Some xfermodes use math like divide or sqrt that's best done in floats 1 pixel at a time. +#define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat s, SkPMFloat d) + +XFERMODE(ColorDodge) { + auto sa = s.alphas(), + da = d.alphas(), + isa = Sk4f(1)-sa, + ida = Sk4f(1)-da; + + auto srcover = s + d*isa, + dstover = d + s*ida, + otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida + d*isa; + + // Order matters here, preferring d==0 over s==sa. + auto colors = (d == Sk4f(0)).thenElse(dstover, + (s == sa).thenElse(srcover, + otherwise)); + return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); +} +XFERMODE(ColorBurn) { + auto sa = s.alphas(), + da = d.alphas(), + isa = Sk4f(1)-sa, + ida = Sk4f(1)-da; + + auto srcover = s + d*isa, + dstover = d + s*ida, + otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida + d*isa; + + // Order matters here, preferring d==da over s==0. + auto colors = (d == da).thenElse(dstover, + (s == Sk4f(0)).thenElse(srcover, + otherwise)); + return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); +} +XFERMODE(SoftLight) { + auto sa = s.alphas(), + da = d.alphas(), + isa = Sk4f(1)-sa, + ida = Sk4f(1)-da; + + // Some common terms. + auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)), + s2 = Sk4f(2)*s, + m4 = Sk4f(4)*m; + + // The logic forks three ways: + // 1. dark src? + // 2. light src, dark dst? + // 3. light src, light dst? + auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1. + darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2. + liteDst = m.sqrt() - m, // Used in case 3. + liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst); // Case 2 or 3? + + auto alpha = s + d*isa; + auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3? + + return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); +} +#undef XFERMODE + +// A reasonable fallback mode for doing AA is to simply apply the transfermode first, +// then linearly interpolate the AA. +template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)> +static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) { + Sk4px bw = Mode(s, d); + return (bw * aa + d * aa.inv()).div255(); +} + +// For some transfermodes we specialize AA, either for correctness or performance. +#define XFERMODE_AA(Name) \ + template <> Sk4px SK_VECTORCALL xfer_aa<Name>(Sk4px s, Sk4px d, Sk4px aa) + +// Plus' clamp needs to happen after AA. skia:3852 +XFERMODE_AA(Plus) { // [ clamp( (1-AA)D + (AA)(S+D) ) == clamp(D + AA*S) ] + return d.saturatedAdd(s.approxMulDiv255(aa)); +} + +#undef XFERMODE_AA + +class Sk4pxXfermode : public SkProcCoeffXfermode { +public: + typedef Sk4px (SK_VECTORCALL *Proc4)(Sk4px, Sk4px); + typedef Sk4px (SK_VECTORCALL *AAProc4)(Sk4px, Sk4px, Sk4px); + + Sk4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, Proc4 proc4, AAProc4 aaproc4) + : INHERITED(rec, mode) + , fProc4(proc4) + , fAAProc4(aaproc4) {} + + void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { + if (NULL == aa) { + Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& src4) { + return fProc4(src4, dst4); + }); + } else { + Sk4px::MapDstSrcAlpha(n, dst, src, aa, + [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha) { + return fAAProc4(src4, dst4, alpha); + }); + } + } + + void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { + if (NULL == aa) { + Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& src4) { + return fProc4(src4, dst4); + }); + } else { + Sk4px::MapDstSrcAlpha(n, dst, src, aa, + [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha) { + return fAAProc4(src4, dst4, alpha); + }); + } + } + +private: + Proc4 fProc4; + AAProc4 fAAProc4; + typedef SkProcCoeffXfermode INHERITED; +}; + +class SkPMFloatXfermode : public SkProcCoeffXfermode { +public: + typedef SkPMFloat (SK_VECTORCALL *ProcF)(SkPMFloat, SkPMFloat); + SkPMFloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf) + : INHERITED(rec, mode) + , fProcF(procf) {} + + void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { + for (int i = 0; i < n; i++) { + dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i]) + : this->xfer32(dst[i], src[i]); + } + } + + void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { + for (int i = 0; i < n; i++) { + SkPMColor dst32 = SkPixel16ToPixel32(dst[i]); + dst32 = aa ? this->xfer32(dst32, src[i], aa[i]) + : this->xfer32(dst32, src[i]); + dst[i] = SkPixel32ToPixel16(dst32); + } + } + +private: + inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const { + return fProcF(SkPMFloat(src), SkPMFloat(dst)).round(); + } + + inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const { + SkPMFloat s(src), + d(dst), + b(fProcF(s,d)); + // We do aa in full float precision before going back down to bytes, because we can! + SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255); + b = b*a + d*(Sk4f(1)-a); + return b.round(); + } + + ProcF fProcF; + typedef SkProcCoeffXfermode INHERITED; +}; + +static SkXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode) { + switch (mode) { + #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \ + return SkNEW_ARGS(Sk4pxXfermode, (rec, mode, &Mode, &xfer_aa<Mode>)) + CASE(Clear); + CASE(Src); + CASE(Dst); + CASE(SrcOver); + CASE(DstOver); + CASE(SrcIn); + CASE(DstIn); + CASE(SrcOut); + CASE(DstOut); + CASE(SrcATop); + CASE(DstATop); + CASE(Xor); + CASE(Plus); + CASE(Modulate); + CASE(Screen); + CASE(Multiply); + CASE(Difference); + CASE(Exclusion); + CASE(HardLight); + CASE(Overlay); + CASE(Darken); + CASE(Lighten); + #undef CASE + + #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \ + return SkNEW_ARGS(SkPMFloatXfermode, (rec, mode, &Mode)) + CASE(ColorDodge); + CASE(ColorBurn); + CASE(SoftLight); + #undef CASE + + default: break; + } + return nullptr; +} + +} // namespace + +#endif//Sk4pxXfermode_DEFINED |