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authorGravatar scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-08 20:43:22 +0000
committerGravatar scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-08 20:43:22 +0000
commit10dccde54a769b8d472bccf8c1993034b93ef58d (patch)
tree6b9340ca8e6ab425bccd3d66e5522c8a7be3e152 /src/opts/SkUtils_opts_SSE2.h
parentbaa5d94ee3e746def407008e19ff1c2cbf9e93a2 (diff)
Make SkGPipe use SkBitmapHeap.
In the single process (or hypothetical cross process/shared address space) mode, SkGPipe now uses SkBitmapHeap instead of SharedHeap. Still need to use the shared heap for shaders as well as for cross process. TEST=PipeTest Review URL: https://codereview.appspot.com/6461059 git-svn-id: http://skia.googlecode.com/svn/trunk@5008 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/opts/SkUtils_opts_SSE2.h')
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