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authorGravatar mtklein <mtklein@chromium.org>2016-11-04 13:20:07 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-11-04 13:20:07 -0700
commita4a4488a4c3f16758f7e2b050168fe8d2f3b2a4d (patch)
tree207759030d7ac86a60c6cfba1d4a95de15cec5c0 /src/opts/SkOpts_hsw.cpp
parentd8db392be9dd1887df04b10b5670991d6b098c17 (diff)
skrpb: evaluate color filters for constant shaders once.
The simplest thing to do here is just run shader+color filter pipeline at construction time to create a new constant color shader (replacing the paint color). This reduces a pipeline like: - constant_color (paint color) - matrix_4x5 - clamp_a - load_d_foo, xfermode, lerp, store_foo to - constant_color (paint color -> matrix_4x5 -> clamp_a) - load_d_foo, xfermode, lerp, store_foo To implement this all, we add a new store_f32 stage that writes SkPM4f, and finally get around to implementing Sk8f::Store4() (store while reinterlacing). Sk4f::Store4() already exists for both SSE and NEON. Next step: reduce simple constant_color -> store pipelines (src mode, full coverage) into non-pipeline memsets. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2480823002 Review-Url: https://codereview.chromium.org/2480823002
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