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authorGravatar mtklein <mtklein@chromium.org>2015-11-06 09:18:57 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-06 09:18:57 -0800
commita7627dc5cc2bf5d9a95d883d20c40d477ecadadf (patch)
tree21dafe7accafbc5d45194afc55381692b170f47d /src/opts/SkBlitMask_opts.h
parent5cb4885b4cd1ac5eb3fc92dac5f5509d7c810464 (diff)
SkPx: new approach to fixed-point SIMD
SkPx is like Sk4px, except each platform implementation of SkPx can declare a different sweet spot of N pixels, with extra loads and stores to handle the ragged edge of 0<n<N pixels. In this case, _sse's sweet spot remains 4 pixels. _neon jumps up to 8 so we can now use NEON's transposing loads and stores, and _none is just 1. This makes operations involving alpha considerably more efficient on NEON, as alpha is its own distinct 8x8 bit plane that's easy to toss around. This incorporates a few other improvements I've been wanting: - no requirement that we're dealing with SkPMColor. SkColor works too. - no anonymous namespace hack to differentiate implementations. Codegen and perf look good on Clang/x86-64 and GCC/ARMv7. The NEON code looks very similar to the old NEON code, as intended. No .skp or GM diffs on my laptop. Don't expect any. I intend this to replace Sk4px. Plan after landing: - port SkXfermode_opts.h - port Color32 in SkBlitRow_D32.cpp (and move to SkBlitRow_opts.h like other SkOpts code) - delete all Sk4px-related code - clean up evolutionary dead ends in SkNx (Sk16b, Sk16h, Sk4i, Sk4d, etc.) leaving Sk2f, Sk4f (and Sk2s, Sk4s). - find a machine with AVX2 to work on, write SkPx_avx2.h handling 8 pixels at a time. In the end we'll have Sk4f for float pixels, SkPx for fixed-point pixels. BUG=skia:4117 Committed: https://skia.googlesource.com/skia/+/82c93b45ed6ac0b628adb8375389c202d1f586f9 CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;client.skia.compile:Build-Mac10.8-Clang-Arm7-Debug-Android-Trybot Review URL: https://codereview.chromium.org/1317233005
Diffstat (limited to 'src/opts/SkBlitMask_opts.h')
-rw-r--r--src/opts/SkBlitMask_opts.h213
1 files changed, 40 insertions, 173 deletions
diff --git a/src/opts/SkBlitMask_opts.h b/src/opts/SkBlitMask_opts.h
index 2f4fe6ffb8..f4d7e7973f 100644
--- a/src/opts/SkBlitMask_opts.h
+++ b/src/opts/SkBlitMask_opts.h
@@ -9,195 +9,62 @@
#define SkBlitMask_opts_DEFINED
#include "Sk4px.h"
+#include "SkPx.h"
namespace SK_OPTS_NS {
-#if defined(SK_ARM_HAS_NEON)
- // The Sk4px versions below will work fine with NEON, but we have had many indications
- // that it doesn't perform as well as this NEON-specific code. TODO(mtklein): why?
- #include "SkColor_opts_neon.h"
-
- template <bool isColor>
- static void D32_A8_Opaque_Color_neon(void* SK_RESTRICT dst, size_t dstRB,
- const void* SK_RESTRICT maskPtr, size_t maskRB,
- SkColor color, int width, int height) {
- SkPMColor pmc = SkPreMultiplyColor(color);
- SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
- const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
- uint8x8x4_t vpmc;
-
- maskRB -= width;
- dstRB -= (width << 2);
-
- if (width >= 8) {
- vpmc.val[NEON_A] = vdup_n_u8(SkGetPackedA32(pmc));
- vpmc.val[NEON_R] = vdup_n_u8(SkGetPackedR32(pmc));
- vpmc.val[NEON_G] = vdup_n_u8(SkGetPackedG32(pmc));
- vpmc.val[NEON_B] = vdup_n_u8(SkGetPackedB32(pmc));
+template <typename Fn>
+static void blit_mask_d32_a8(const Fn& fn, SkPMColor* dst, size_t dstRB,
+ const SkAlpha* mask, size_t maskRB,
+ int w, int h) {
+ while (h --> 0) {
+ int n = w;
+ while (n >= SkPx::N) {
+ fn(SkPx::Load(dst), SkPx::Alpha::Load(mask)).store(dst);
+ dst += SkPx::N; mask += SkPx::N; n -= SkPx::N;
}
- do {
- int w = width;
- while (w >= 8) {
- uint8x8_t vmask = vld1_u8(mask);
- uint16x8_t vscale, vmask256 = SkAlpha255To256_neon8(vmask);
- if (isColor) {
- vscale = vsubw_u8(vdupq_n_u16(256),
- SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256));
- } else {
- vscale = vsubw_u8(vdupq_n_u16(256), vmask);
- }
- uint8x8x4_t vdev = vld4_u8((uint8_t*)device);
-
- vdev.val[NEON_A] = SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256)
- + SkAlphaMul_neon8(vdev.val[NEON_A], vscale);
- vdev.val[NEON_R] = SkAlphaMul_neon8(vpmc.val[NEON_R], vmask256)
- + SkAlphaMul_neon8(vdev.val[NEON_R], vscale);
- vdev.val[NEON_G] = SkAlphaMul_neon8(vpmc.val[NEON_G], vmask256)
- + SkAlphaMul_neon8(vdev.val[NEON_G], vscale);
- vdev.val[NEON_B] = SkAlphaMul_neon8(vpmc.val[NEON_B], vmask256)
- + SkAlphaMul_neon8(vdev.val[NEON_B], vscale);
-
- vst4_u8((uint8_t*)device, vdev);
-
- mask += 8;
- device += 8;
- w -= 8;
- }
-
- while (w--) {
- unsigned aa = *mask++;
- if (isColor) {
- *device = SkBlendARGB32(pmc, *device, aa);
- } else {
- *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa))
- + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
- }
- device += 1;
- };
-
- device = (uint32_t*)((char*)device + dstRB);
- mask += maskRB;
-
- } while (--height != 0);
- }
-
- static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- SkColor color, int w, int h) {
- D32_A8_Opaque_Color_neon<true>(dst, dstRB, mask, maskRB, color, w, h);
- }
-
- // As above, but made slightly simpler by requiring that color is opaque.
- static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- SkColor color, int w, int h) {
- D32_A8_Opaque_Color_neon<false>(dst, dstRB, mask, maskRB, color, w, h);
- }
-
- // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
- static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
- const SkAlpha* maskPtr, size_t maskRB,
- int width, int height) {
- SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
- const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
-
- maskRB -= width;
- dstRB -= (width << 2);
- do {
- int w = width;
- while (w >= 8) {
- uint8x8_t vmask = vld1_u8(mask);
- uint16x8_t vscale = vsubw_u8(vdupq_n_u16(256), vmask);
- uint8x8x4_t vdevice = vld4_u8((uint8_t*)device);
-
- vdevice = SkAlphaMulQ_neon8(vdevice, vscale);
- vdevice.val[NEON_A] += vmask;
-
- vst4_u8((uint8_t*)device, vdevice);
-
- mask += 8;
- device += 8;
- w -= 8;
- }
- while (w-- > 0) {
- unsigned aa = *mask++;
- *device = (aa << SK_A32_SHIFT)
- + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
- device += 1;
- };
- device = (uint32_t*)((char*)device + dstRB);
- mask += maskRB;
- } while (--height != 0);
- }
-
-#else
- static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- SkColor color, int w, int h) {
- auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
- auto fn = [&](const Sk4px& d, const Sk4px& aa) {
- // = (s + d(1-sa))aa + d(1-aa)
- // = s*aa + d(1-sa*aa)
- auto left = s.approxMulDiv255(aa),
- right = d.approxMulDiv255(left.alphas().inv());
- return left + right; // This does not overflow (exhaustively checked).
- };
- while (h --> 0) {
- Sk4px::MapDstAlpha(w, dst, mask, fn);
- dst += dstRB / sizeof(*dst);
- mask += maskRB / sizeof(*mask);
+ if (n > 0) {
+ fn(SkPx::Load(dst, n), SkPx::Alpha::Load(mask, n)).store(dst, n);
+ dst += n; mask += n;
}
+ dst += dstRB / sizeof(*dst) - w;
+ mask += maskRB / sizeof(*mask) - w;
}
+}
- // As above, but made slightly simpler by requiring that color is opaque.
- static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- SkColor color, int w, int h) {
- SkASSERT(SkColorGetA(color) == 0xFF);
- auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
- auto fn = [&](const Sk4px& d, const Sk4px& aa) {
- // = (s + d(1-sa))aa + d(1-aa)
- // = s*aa + d(1-sa*aa)
- // ~~~>
- // = s*aa + d(1-aa)
- return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv());
- };
- while (h --> 0) {
- Sk4px::MapDstAlpha(w, dst, mask, fn);
- dst += dstRB / sizeof(*dst);
- mask += maskRB / sizeof(*mask);
- }
- }
+static void blit_mask_d32_a8(SkPMColor* dst, size_t dstRB,
+ const SkAlpha* mask, size_t maskRB,
+ SkColor color, int w, int h) {
+ auto s = SkPx::Dup(SkPreMultiplyColor(color));
- // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
- static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- int w, int h) {
- auto fn = [](const Sk4px& d, const Sk4px& aa) {
+ if (color == SK_ColorBLACK) {
+ auto fn = [](const SkPx& d, const SkPx::Alpha& aa) {
// = (s + d(1-sa))aa + d(1-aa)
// = s*aa + d(1-sa*aa)
// ~~~>
// a = 1*aa + d(1-1*aa) = aa + d(1-aa)
// c = 0*aa + d(1-1*aa) = d(1-aa)
- return aa.zeroColors() + d.approxMulDiv255(aa.inv());
+ return d.approxMulDiv255(aa.inv()).addAlpha(aa);
};
- while (h --> 0) {
- Sk4px::MapDstAlpha(w, dst, mask, fn);
- dst += dstRB / sizeof(*dst);
- mask += maskRB / sizeof(*mask);
- }
- }
-#endif
-
-static void blit_mask_d32_a8(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- SkColor color, int w, int h) {
- if (color == SK_ColorBLACK) {
- blit_mask_d32_a8_black(dst, dstRB, mask, maskRB, w, h);
+ blit_mask_d32_a8(fn, dst, dstRB, mask, maskRB, w, h);
} else if (SkColorGetA(color) == 0xFF) {
- blit_mask_d32_a8_opaque(dst, dstRB, mask, maskRB, color, w, h);
+ auto fn = [&](const SkPx& d, const SkPx::Alpha& aa) {
+ // = (s + d(1-sa))aa + d(1-aa)
+ // = s*aa + d(1-sa*aa)
+ // ~~~>
+ // = s*aa + d(1-aa)
+ return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv());
+ };
+ blit_mask_d32_a8(fn, dst, dstRB, mask, maskRB, w, h);
} else {
- blit_mask_d32_a8_general(dst, dstRB, mask, maskRB, color, w, h);
+ auto fn = [&](const SkPx& d, const SkPx::Alpha& aa) {
+ // = (s + d(1-sa))aa + d(1-aa)
+ // = s*aa + d(1-sa*aa)
+ auto left = s.approxMulDiv255(aa),
+ right = d.approxMulDiv255(left.alpha().inv());
+ return left + right; // This does not overflow (exhaustively checked).
+ };
+ blit_mask_d32_a8(fn, dst, dstRB, mask, maskRB, w, h);
}
}