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authorGravatar epoger@google.com <epoger@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-11-06 15:49:04 +0000
committerGravatar epoger@google.com <epoger@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-11-06 15:49:04 +0000
commit23ed4b307fbe7ebed1a5947d1d9be6cdec83e54b (patch)
treebdacd768328d27a29942e4808ed433531d7b8a3d /src/opts/SkBitmapProcState_opts_arm.cpp
parent1f0121af495e5a70ecff2521729b7749c81a20b2 (diff)
Revert r12154
BUG=skia:1807 git-svn-id: http://skia.googlecode.com/svn/trunk@12156 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/opts/SkBitmapProcState_opts_arm.cpp')
-rw-r--r--src/opts/SkBitmapProcState_opts_arm.cpp384
1 files changed, 286 insertions, 98 deletions
diff --git a/src/opts/SkBitmapProcState_opts_arm.cpp b/src/opts/SkBitmapProcState_opts_arm.cpp
index 96fbebd4e1..badb0f4d3b 100644
--- a/src/opts/SkBitmapProcState_opts_arm.cpp
+++ b/src/opts/SkBitmapProcState_opts_arm.cpp
@@ -50,54 +50,54 @@ void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
asm volatile (
- "cmp %[count8], #0 \n\t" // compare loop counter with 0
- "beq 2f \n\t" // if loop counter == 0, exit
- "1: \n\t"
- "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
- "subs %[count8], %[count8], #1 \n\t" // decrement loop counter
- "uxth r4, r5 \n\t" // extract ptr 0
- "mov r5, r5, lsr #16 \n\t" // extract ptr 1
- "uxth r6, r7 \n\t" // extract ptr 2
- "mov r7, r7, lsr #16 \n\t" // extract ptr 3
- "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
- "uxth r8, r9 \n\t" // extract ptr 4
- "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
- "mov r9, r9, lsr #16 \n\t" // extract ptr 5
- "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
- "uxth r10, r11 \n\t" // extract ptr 6
- "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
- "mov r11, r11, lsr #16 \n\t" // extract ptr 7
- "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
- "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup
- "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
- "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup
- "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
- "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup
- "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
- "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup
- "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap
- "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup
- "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap
- "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup
- "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap
- "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup
- "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap
- "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup
- "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap
- "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap
- "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap
- "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap
- "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1
- "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3
- "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5
- "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7
- "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels
- "bgt 1b \n\t" // loop if counter > 0
- "2: \n\t"
- : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
- : [table] "r" (table), [srcAddr] "r" (srcAddr)
- : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
- );
+ "cmp %[count8], #0 \n\t" // compare loop counter with 0
+ "beq 2f \n\t" // if loop counter == 0, exit
+ "1: \n\t"
+ "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
+ "subs %[count8], %[count8], #1 \n\t" // decrement loop counter
+ "uxth r4, r5 \n\t" // extract ptr 0
+ "mov r5, r5, lsr #16 \n\t" // extract ptr 1
+ "uxth r6, r7 \n\t" // extract ptr 2
+ "mov r7, r7, lsr #16 \n\t" // extract ptr 3
+ "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
+ "uxth r8, r9 \n\t" // extract ptr 4
+ "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
+ "mov r9, r9, lsr #16 \n\t" // extract ptr 5
+ "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
+ "uxth r10, r11 \n\t" // extract ptr 6
+ "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
+ "mov r11, r11, lsr #16 \n\t" // extract ptr 7
+ "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
+ "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup
+ "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
+ "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup
+ "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
+ "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup
+ "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
+ "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup
+ "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap
+ "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup
+ "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap
+ "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup
+ "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap
+ "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup
+ "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap
+ "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup
+ "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap
+ "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap
+ "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap
+ "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap
+ "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1
+ "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3
+ "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5
+ "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7
+ "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels
+ "bgt 1b \n\t" // loop if counter > 0
+ "2: \n\t"
+ : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
+ : [table] "r" (table), [srcAddr] "r" (srcAddr)
+ : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
+ );
for (i = (count & 7); i > 0; --i) {
src = srcAddr[*xx++]; *colors++ = table[src];
@@ -136,52 +136,52 @@ void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
const uint16_t* xx = (const uint16_t*)(xy + 1);
asm volatile (
- "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags
- "blt 2f \n\t" // if count < 0, branch to singles
- "1: \n\t" // eights loop
- "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
- "uxth r4, r5 \n\t" // extract ptr 0
- "mov r5, r5, lsr #16 \n\t" // extract ptr 1
- "uxth r6, r7 \n\t" // extract ptr 2
- "mov r7, r7, lsr #16 \n\t" // extract ptr 3
- "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
- "uxth r8, r9 \n\t" // extract ptr 4
- "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
- "mov r9, r9, lsr #16 \n\t" // extract ptr 5
- "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
- "uxth r10, r11 \n\t" // extract ptr 6
- "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
- "mov r11, r11, lsr #16 \n\t" // extract ptr 7
- "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
- "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
- "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
- "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
- "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap
- "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap
- "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap
- "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap
- "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap
- "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap
- "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap
- "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap
- "subs %[count], %[count], #8 \n\t" // decrement loop counter
- "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels
- "bge 1b \n\t" // loop if counter >= 0
- "2: \n\t"
- "adds %[count], %[count], #8 \n\t" // fix up counter, set flags
- "beq 4f \n\t" // if count == 0, branch to exit
- "3: \n\t" // singles loop
- "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr
- "subs %[count], %[count], #1 \n\t" // decrement loop counter
- "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image
- "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap
- "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr
- "bne 3b \n\t" // loop if counter != 0
- "4: \n\t" // exit
- : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
- : [table] "r" (table), [srcAddr] "r" (srcAddr)
- : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
- );
+ "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags
+ "blt 2f \n\t" // if count < 0, branch to singles
+ "1: \n\t" // eights loop
+ "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
+ "uxth r4, r5 \n\t" // extract ptr 0
+ "mov r5, r5, lsr #16 \n\t" // extract ptr 1
+ "uxth r6, r7 \n\t" // extract ptr 2
+ "mov r7, r7, lsr #16 \n\t" // extract ptr 3
+ "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
+ "uxth r8, r9 \n\t" // extract ptr 4
+ "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
+ "mov r9, r9, lsr #16 \n\t" // extract ptr 5
+ "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
+ "uxth r10, r11 \n\t" // extract ptr 6
+ "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
+ "mov r11, r11, lsr #16 \n\t" // extract ptr 7
+ "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
+ "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
+ "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
+ "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
+ "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap
+ "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap
+ "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap
+ "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap
+ "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap
+ "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap
+ "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap
+ "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap
+ "subs %[count], %[count], #8 \n\t" // decrement loop counter
+ "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels
+ "bge 1b \n\t" // loop if counter >= 0
+ "2: \n\t"
+ "adds %[count], %[count], #8 \n\t" // fix up counter, set flags
+ "beq 4f \n\t" // if count == 0, branch to exit
+ "3: \n\t" // singles loop
+ "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr
+ "subs %[count], %[count], #1 \n\t" // decrement loop counter
+ "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image
+ "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap
+ "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr
+ "bne 3b \n\t" // loop if counter != 0
+ "4: \n\t" // exit
+ : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
+ : [table] "r" (table), [srcAddr] "r" (srcAddr)
+ : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
+ );
}
s.fBitmap->getColorTable()->unlockColors();
@@ -222,13 +222,201 @@ void SkBitmapProcState::platformProcs() {
}
}
-///////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////
+
+/* FUNCTIONS BELOW ARE SCALAR STUBS INTENDED FOR ARM DEVELOPERS TO REPLACE */
+
+/////////////////////////////////////
-extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
-void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
+static inline unsigned char ClampTo8(int a) {
+ if (static_cast<unsigned>(a) < 256) {
+ return a; // Avoid the extra check in the common case.
+ }
+ if (a < 0) {
+ return 0;
+ }
+ return 255;
+}
+
+// Convolves horizontally along a single row. The row data is given in
+// |srcData| and continues for the numValues() of the filter.
+void convolveHorizontally_arm(const unsigned char* srcData,
+ const SkConvolutionFilter1D& filter,
+ unsigned char* outRow,
+ bool hasAlpha) {
+ // Loop over each pixel on this row in the output image.
+ int numValues = filter.numValues();
+ for (int outX = 0; outX < numValues; outX++) {
+ // Get the filter that determines the current output pixel.
+ int filterOffset, filterLength;
+ const SkConvolutionFilter1D::ConvolutionFixed* filterValues =
+ filter.FilterForValue(outX, &filterOffset, &filterLength);
+
+ // Compute the first pixel in this row that the filter affects. It will
+ // touch |filterLength| pixels (4 bytes each) after this.
+ const unsigned char* rowToFilter = &srcData[filterOffset * 4];
+
+ // Apply the filter to the row to get the destination pixel in |accum|.
+ int accum[4] = {0};
+ for (int filterX = 0; filterX < filterLength; filterX++) {
+ SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterX];
+ accum[0] += curFilter * rowToFilter[filterX * 4 + 0];
+ accum[1] += curFilter * rowToFilter[filterX * 4 + 1];
+ accum[2] += curFilter * rowToFilter[filterX * 4 + 2];
+ if (hasAlpha) {
+ accum[3] += curFilter * rowToFilter[filterX * 4 + 3];
+ }
+ }
+
+ // Bring this value back in range. All of the filter scaling factors
+ // are in fixed point with kShiftBits bits of fractional part.
+ accum[0] >>= SkConvolutionFilter1D::kShiftBits;
+ accum[1] >>= SkConvolutionFilter1D::kShiftBits;
+ accum[2] >>= SkConvolutionFilter1D::kShiftBits;
+ if (hasAlpha) {
+ accum[3] >>= SkConvolutionFilter1D::kShiftBits;
+ }
+
+ // Store the new pixel.
+ outRow[outX * 4 + 0] = ClampTo8(accum[0]);
+ outRow[outX * 4 + 1] = ClampTo8(accum[1]);
+ outRow[outX * 4 + 2] = ClampTo8(accum[2]);
+ if (hasAlpha) {
+ outRow[outX * 4 + 3] = ClampTo8(accum[3]);
+ }
+ }
+}
+
+// Does vertical convolution to produce one output row. The filter values and
+// length are given in the first two parameters. These are applied to each
+// of the rows pointed to in the |sourceDataRows| array, with each row
+// being |pixelWidth| wide.
+//
+// The output must have room for |pixelWidth * 4| bytes.
+template<bool hasAlpha>
+ void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
+ int filterLength,
+ unsigned char* const* sourceDataRows,
+ int pixelWidth,
+ unsigned char* outRow) {
+ // We go through each column in the output and do a vertical convolution,
+ // generating one output pixel each time.
+ for (int outX = 0; outX < pixelWidth; outX++) {
+ // Compute the number of bytes over in each row that the current column
+ // we're convolving starts at. The pixel will cover the next 4 bytes.
+ int byteOffset = outX * 4;
+
+ // Apply the filter to one column of pixels.
+ int accum[4] = {0};
+ for (int filterY = 0; filterY < filterLength; filterY++) {
+ SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterY];
+ accum[0] += curFilter * sourceDataRows[filterY][byteOffset + 0];
+ accum[1] += curFilter * sourceDataRows[filterY][byteOffset + 1];
+ accum[2] += curFilter * sourceDataRows[filterY][byteOffset + 2];
+ if (hasAlpha) {
+ accum[3] += curFilter * sourceDataRows[filterY][byteOffset + 3];
+ }
+ }
+
+ // Bring this value back in range. All of the filter scaling factors
+ // are in fixed point with kShiftBits bits of precision.
+ accum[0] >>= SkConvolutionFilter1D::kShiftBits;
+ accum[1] >>= SkConvolutionFilter1D::kShiftBits;
+ accum[2] >>= SkConvolutionFilter1D::kShiftBits;
+ if (hasAlpha) {
+ accum[3] >>= SkConvolutionFilter1D::kShiftBits;
+ }
+
+ // Store the new pixel.
+ outRow[byteOffset + 0] = ClampTo8(accum[0]);
+ outRow[byteOffset + 1] = ClampTo8(accum[1]);
+ outRow[byteOffset + 2] = ClampTo8(accum[2]);
+ if (hasAlpha) {
+ unsigned char alpha = ClampTo8(accum[3]);
+
+ // Make sure the alpha channel doesn't come out smaller than any of the
+ // color channels. We use premultipled alpha channels, so this should
+ // never happen, but rounding errors will cause this from time to time.
+ // These "impossible" colors will cause overflows (and hence random pixel
+ // values) when the resulting bitmap is drawn to the screen.
+ //
+ // We only need to do this when generating the final output row (here).
+ int maxColorChannel = SkTMax(outRow[byteOffset + 0],
+ SkTMax(outRow[byteOffset + 1],
+ outRow[byteOffset + 2]));
+ if (alpha < maxColorChannel) {
+ outRow[byteOffset + 3] = maxColorChannel;
+ } else {
+ outRow[byteOffset + 3] = alpha;
+ }
+ } else {
+ // No alpha channel, the image is opaque.
+ outRow[byteOffset + 3] = 0xff;
+ }
+ }
+ }
+
+void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
+ int filterLength,
+ unsigned char* const* sourceDataRows,
+ int pixelWidth,
+ unsigned char* outRow,
+ bool sourceHasAlpha) {
+ if (sourceHasAlpha) {
+ convolveVertically_arm<true>(filterValues, filterLength,
+ sourceDataRows, pixelWidth,
+ outRow);
+ } else {
+ convolveVertically_arm<false>(filterValues, filterLength,
+ sourceDataRows, pixelWidth,
+ outRow);
+ }
+}
+
+// Convolves horizontally along four rows. The row data is given in
+// |src_data| and continues for the num_values() of the filter.
+// The algorithm is almost same as |ConvolveHorizontally_SSE2|. Please
+// refer to that function for detailed comments.
+void convolve4RowsHorizontally_arm(const unsigned char* src_data[4],
+ const SkConvolutionFilter1D& filter,
+ unsigned char* out_row[4]) {
+}
+
+///////////////////////////
+
+/* STOP REWRITING FUNCTIONS HERE, BUT DON'T FORGET TO EDIT THE
+ PLATFORM CONVOLUTION PROCS BELOW */
+
+///////////////////////////
+
+void applySIMDPadding_arm(SkConvolutionFilter1D *filter) {
+ // Padding |paddingCount| of more dummy coefficients after the coefficients
+ // of last filter to prevent SIMD instructions which load 8 or 16 bytes
+ // together to access invalid memory areas. We are not trying to align the
+ // coefficients right now due to the opaqueness of <vector> implementation.
+ // This has to be done after all |AddFilter| calls.
+ for (int i = 0; i < 8; ++i) {
+ filter->addFilterValue(static_cast<SkConvolutionFilter1D::ConvolutionFixed>(0));
+ }
}
void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
- SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
+ if (sk_cpu_arm_has_neon()) {
+ procs->fExtraHorizontalReads = 3;
+ procs->fConvolveVertically = &convolveVertically_arm;
+
+ // next line is commented out because the four-row convolution function above is
+ // just a no-op. Please see the comment above its definition, and the SSE implementation
+ // in SkBitmapProcState_opts_SSE2.cpp for guidance on its semantics.
+ // leaving it as NULL will just cause the convolution system to not attempt
+ // to operate on four rows at once, which is correct but not performance-optimal.
+
+ // procs->fConvolve4RowsHorizontally = &convolve4RowsHorizontally_arm;
+
+ procs->fConvolve4RowsHorizontally = NULL;
+
+ procs->fConvolveHorizontally = &convolveHorizontally_arm;
+ procs->fApplySIMDPadding = &applySIMDPadding_arm;
+ }
}