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author | 2016-08-16 09:24:57 -0700 | |
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committer | 2016-08-16 09:24:57 -0700 | |
commit | af68fa11ed61d8a14d9ca15996e2da6ca06795eb (patch) | |
tree | a3d8a5b1441c2a9b2e4d278f85f02f4c670401a4 /src/opts/SkBitmapProcState_matrixProcs_neon.cpp | |
parent | af23ee538b5a007c2c9ca12ae6e54b2e0ed29876 (diff) |
Improvements for circluar blurs in GPU backend.
Use half plane approximation for small blur of a large circle. This reduces
the number of textures used and also avoids numerical issues with large
circle radii.
Make GrCircleGradientEffect use fixed sized textures.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2242973002
Review-Url: https://codereview.chromium.org/2242973002
Diffstat (limited to 'src/opts/SkBitmapProcState_matrixProcs_neon.cpp')
0 files changed, 0 insertions, 0 deletions