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authorGravatar mtklein <mtklein@chromium.org>2015-06-22 10:39:38 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-22 10:39:38 -0700
commit059ac00446404506a46cd303db15239c7aae49d5 (patch)
tree9b1795f68435d43647d8e039fa786854696d886c /src/opts/Sk4px_SSE2.h
parent9a53fd7c41554630124522f4b6eedc16912abbb7 (diff)
Update some Sk4px APIs.
Mostly this is about ergonomics, making it easier to do good operations and hard / impossible to do bad ones. - SkAlpha / SkPMColor constructors become static factories. - Remove div255TruncNarrow(), rename div255RoundNarrow() to div255(). In practice we always want to round, and the narrowing to 8-bit is contextually obvious. - Rename fastMulDiv255Round() approxMulDiv255() to stress it's approximate-ness over its speed. Drop Round for the same reason as above... we should always round. - Add operator overloads so we don't have to keep throwing in seemingly-random Sk4px() or Sk4px::Wide() casts. - use operator*() for 8-bit x 8-bit -> 16-bit math. It's always what we want, and there's generally no 8x8->8 alternative. - MapFoo can take a const Func&. Don't think it makes a big difference, but nice to do. BUG=skia: Review URL: https://codereview.chromium.org/1202013002
Diffstat (limited to 'src/opts/Sk4px_SSE2.h')
-rw-r--r--src/opts/Sk4px_SSE2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opts/Sk4px_SSE2.h b/src/opts/Sk4px_SSE2.h
index ee58c38ab0..74ccffc277 100644
--- a/src/opts/Sk4px_SSE2.h
+++ b/src/opts/Sk4px_SSE2.h
@@ -7,7 +7,7 @@
namespace { // See Sk4px.h
-inline Sk4px::Sk4px(SkPMColor px) : INHERITED(_mm_set1_epi32(px)) {}
+inline Sk4px Sk4px::DupPMColor(SkPMColor px) { return Sk16b(_mm_set1_epi32(px)); }
inline Sk4px Sk4px::Load4(const SkPMColor px[4]) {
return Sk16b(_mm_loadu_si128((const __m128i*)px));