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authorGravatar mtklein <mtklein@chromium.org>2016-01-08 11:45:21 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-08 11:45:21 -0800
commitdefa0daa6a0f4e97a3527a522ae602c6771a7c80 (patch)
tree1d47593806af59cc46dd58a40e99e3b27e2c55ad /src/opts/Sk4px_NEON.h
parent1a1efeacf7cc94a8c2977114dfe230fed3efc105 (diff)
Clean up SkXfermode_opts.h
It seems that MSVC + __vectorcall don't play well together, so back ourselves out into a situation where we don't need it. - Inline transfermode functions. This removes the need for SK_VECTORCALL. - Remove 565 destination specializations. Blending into 565 is not speed-critical enough to merit the code bloat. - Removing 565 specializations means a bunch of Sk4px code is now dead. 8888 xfermodes generally speed up a bit from inlining, smoothly ranging from no change down to 0.65x for the fastest functions like Plus or Modulate. 565 xfermodes generally slow down because we're doing 565 -> 8888 and 8888->565 conversion serially[1] and using the stack, smoothly ranging from no change up to 2x slower for the fastest functions like Plus and Modulate. [1] the 565->8888 conversion is actually being autovectorized BUG=skia:4765,skia:4776 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1565223002 CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot No public API changes. TBR=reed@google.com Review URL: https://codereview.chromium.org/1565223002
Diffstat (limited to 'src/opts/Sk4px_NEON.h')
-rw-r--r--src/opts/Sk4px_NEON.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/src/opts/Sk4px_NEON.h b/src/opts/Sk4px_NEON.h
index c8abff24b1..62f1deb4ac 100644
--- a/src/opts/Sk4px_NEON.h
+++ b/src/opts/Sk4px_NEON.h
@@ -95,76 +95,5 @@ inline Sk4px Sk4px::zeroAlphas() const {
return Sk16b(vbicq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT)));
}
-static inline uint8x16_t widen_to_8888(uint16x4_t v) {
- // RGB565 format: |R....|G.....|B....|
- // Bit: 16 11 5 0
-
- // First get each pixel into its own 32-bit lane.
- // v == rgb3 rgb2 rgb1 rgb0
- // spread == 0000 rgb3 0000 rgb2 0000 rgb1 0000 rgb0
- uint32x4_t spread = vmovl_u16(v);
-
- // Get each color independently, still in 565 precison but down at bit 0.
- auto r5 = vshrq_n_u32(spread, 11),
- g6 = vandq_u32(vdupq_n_u32(63), vshrq_n_u32(spread, 5)),
- b5 = vandq_u32(vdupq_n_u32(31), spread);
-
- // Scale 565 precision up to 8-bit each, filling low 323 bits with high bits of each component.
- auto r8 = vorrq_u32(vshlq_n_u32(r5, 3), vshrq_n_u32(r5, 2)),
- g8 = vorrq_u32(vshlq_n_u32(g6, 2), vshrq_n_u32(g6, 4)),
- b8 = vorrq_u32(vshlq_n_u32(b5, 3), vshrq_n_u32(b5, 2));
-
- // Now put all the 8-bit components into SkPMColor order.
- return (uint8x16_t)vorrq_u32(vshlq_n_u32(r8, SK_R32_SHIFT), // TODO: one shift is zero...
- vorrq_u32(vshlq_n_u32(g8, SK_G32_SHIFT),
- vorrq_u32(vshlq_n_u32(b8, SK_B32_SHIFT),
- vdupq_n_u32(0xFF << SK_A32_SHIFT))));
-}
-
-static inline uint16x4_t narrow_to_565(uint8x16_t w8x16) {
- uint32x4_t w = (uint32x4_t)w8x16;
-
- // Extract out top RGB 565 bits of each pixel, with no rounding.
- auto r5 = vandq_u32(vdupq_n_u32(31), vshrq_n_u32(w, SK_R32_SHIFT + 3)),
- g6 = vandq_u32(vdupq_n_u32(63), vshrq_n_u32(w, SK_G32_SHIFT + 2)),
- b5 = vandq_u32(vdupq_n_u32(31), vshrq_n_u32(w, SK_B32_SHIFT + 3));
-
- // Now put the bits in place in the low 16-bits of each 32-bit lane.
- auto spread = vorrq_u32(vshlq_n_u32(r5, 11),
- vorrq_u32(vshlq_n_u32(g6, 5),
- b5));
-
- // Pack the low 16-bits of our 128-bit register down into a 64-bit register.
- // spread == 0000 rgb3 0000 rgb2 0000 rgb1 0000 rgb0
- // v == rgb3 rgb2 rgb1 rgb0
- auto v = vmovn_u32(spread);
- return v;
-}
-
-
-inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
- return Sk16b(widen_to_8888(vld1_u16(src)));
-}
-inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
- auto src2 = ((uint32_t)src[0] )
- | ((uint32_t)src[1] << 16);
- return Sk16b(widen_to_8888(vcreate_u16(src2)));
-}
-inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
- return Sk16b(widen_to_8888(vcreate_u16(src[0])));
-}
-
-inline void Sk4px::store4(SkPMColor16 dst[4]) const {
- vst1_u16(dst, narrow_to_565(this->fVec));
-}
-inline void Sk4px::store2(SkPMColor16 dst[2]) const {
- auto v = narrow_to_565(this->fVec);
- dst[0] = vget_lane_u16(v, 0);
- dst[1] = vget_lane_u16(v, 1);
-}
-inline void Sk4px::store1(SkPMColor16 dst[1]) const {
- dst[0] = vget_lane_u16(narrow_to_565(this->fVec), 0);
-}
-
} // namespace