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authorGravatar mtklein <mtklein@chromium.org>2015-07-22 10:52:53 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-22 10:52:53 -0700
commitced1585149d4ac8a68efd80e11dbc23bca6620d4 (patch)
treeca42ea0d7f2d818dbf15a0cb83a9a934a032664d /src/opts/Sk4px_NEON.h
parent651c920d2f8671756968366c7ed9b455fc1a096c (diff)
565 support for SIMD xfermodes
This uses the most basic approach possible: - to load an Sk4px from 565, convert to SkPMColors on the stack serially then load those SkPMColors. - to store an Sk4px to 565, store to SkPMColors on the stack then convert to 565 serially. Clearly, we can optimize these loads and stores. That's a TODO. The code using SkPMFloat is the same idea but a little more long-term viable, as we're only operating on one pixel at a time anyway. We could probably write 565 <-> SkPMFloat methods, but I'd rather not until it's really compelling. The speedups are varied but similar across SSE and NEON: a few uninteresting, many 50% faster, some 2x faster, and SoftLight ~4x faster. This will cause minor GM diffs, but I don't think any layout test changes. BUG=skia: Committed: https://skia.googlesource.com/skia/+/942930dcaa51f66d82cdaf46ae62efebd16c8cd0 Committed: https://skia.googlesource.com/skia/+/860dcaa2ddfdadc050af4f943a84a9d499315066 Review URL: https://codereview.chromium.org/1245673002
Diffstat (limited to 'src/opts/Sk4px_NEON.h')
-rw-r--r--src/opts/Sk4px_NEON.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/opts/Sk4px_NEON.h b/src/opts/Sk4px_NEON.h
index cd6dea9979..89841d927e 100644
--- a/src/opts/Sk4px_NEON.h
+++ b/src/opts/Sk4px_NEON.h
@@ -89,5 +89,76 @@ inline Sk4px Sk4px::zeroAlphas() const {
return Sk16b(vbicq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT)));
}
+static inline uint8x16_t widen_to_8888(uint16x4_t v) {
+ // RGB565 format: |R....|G.....|B....|
+ // Bit: 16 11 5 0
+
+ // First get each pixel into its own 32-bit lane.
+ // v == rgb3 rgb2 rgb1 rgb0
+ // spread == 0000 rgb3 0000 rgb2 0000 rgb1 0000 rgb0
+ uint32x4_t spread = vmovl_u16(v);
+
+ // Get each color independently, still in 565 precison but down at bit 0.
+ auto r5 = vshrq_n_u32(spread, 11),
+ g6 = vandq_u32(vdupq_n_u32(63), vshrq_n_u32(spread, 5)),
+ b5 = vandq_u32(vdupq_n_u32(31), spread);
+
+ // Scale 565 precision up to 8-bit each, filling low 323 bits with high bits of each component.
+ auto r8 = vorrq_u32(vshlq_n_u32(r5, 3), vshrq_n_u32(r5, 2)),
+ g8 = vorrq_u32(vshlq_n_u32(g6, 2), vshrq_n_u32(g6, 4)),
+ b8 = vorrq_u32(vshlq_n_u32(b5, 3), vshrq_n_u32(b5, 2));
+
+ // Now put all the 8-bit components into SkPMColor order.
+ return (uint8x16_t)vorrq_u32(vshlq_n_u32(r8, SK_R32_SHIFT), // TODO: one shift is zero...
+ vorrq_u32(vshlq_n_u32(g8, SK_G32_SHIFT),
+ vorrq_u32(vshlq_n_u32(b8, SK_B32_SHIFT),
+ vdupq_n_u32(0xFF << SK_A32_SHIFT))));
+}
+
+static inline uint16x4_t narrow_to_565(uint8x16_t w8x16) {
+ uint32x4_t w = (uint32x4_t)w8x16;
+
+ // Extract out top RGB 565 bits of each pixel, with no rounding.
+ auto r5 = vandq_u32(vdupq_n_u32(31), vshrq_n_u32(w, SK_R32_SHIFT + 3)),
+ g6 = vandq_u32(vdupq_n_u32(63), vshrq_n_u32(w, SK_G32_SHIFT + 2)),
+ b5 = vandq_u32(vdupq_n_u32(31), vshrq_n_u32(w, SK_B32_SHIFT + 3));
+
+ // Now put the bits in place in the low 16-bits of each 32-bit lane.
+ auto spread = vorrq_u32(vshlq_n_u32(r5, 11),
+ vorrq_u32(vshlq_n_u32(g6, 5),
+ b5));
+
+ // Pack the low 16-bits of our 128-bit register down into a 64-bit register.
+ // spread == 0000 rgb3 0000 rgb2 0000 rgb1 0000 rgb0
+ // v == rgb3 rgb2 rgb1 rgb0
+ auto v = vmovn_u32(spread);
+ return v;
+}
+
+
+inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
+ return Sk16b(widen_to_8888(vld1_u16(src)));
+}
+inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
+ auto src2 = ((uint32_t)src[0] )
+ | ((uint32_t)src[1] << 16);
+ return Sk16b(widen_to_8888(vcreate_u16(src2)));
+}
+inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
+ return Sk16b(widen_to_8888(vcreate_u16(src[0])));
+}
+
+inline void Sk4px::store4(SkPMColor16 dst[4]) const {
+ vst1_u16(dst, narrow_to_565(this->fVec));
+}
+inline void Sk4px::store2(SkPMColor16 dst[2]) const {
+ auto v = narrow_to_565(this->fVec);
+ dst[0] = vget_lane_u16(v, 0);
+ dst[1] = vget_lane_u16(v, 1);
+}
+inline void Sk4px::store1(SkPMColor16 dst[1]) const {
+ dst[0] = vget_lane_u16(narrow_to_565(this->fVec), 0);
+}
+
} // namespace