diff options
author | reed <reed@google.com> | 2015-03-26 13:40:09 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-03-26 13:40:09 -0700 |
commit | a644116c3375b12c642d1b51ee1e5cf4a22c1f5b (patch) | |
tree | 0e400cbdbd0b5dd8eee77d37c6e5373f5f2e1d3e /src/lazy | |
parent | fd3a91e1fc4de69611b5297f624a1cd65db4ced1 (diff) |
Revert of Make the canvas draw looper setup update the canvas save count (patchset #1 id:1 of https://codereview.chromium.org/1034033004/)
Reason for revert:
makes internalSave and internalSaveLayer inconsistent. Need to find a different solution.
Original issue's description:
> Make the canvas draw looper setup update the canvas save count
>
> Image filter in a paint would leave save count in wrong state
> for normal draws. This could be observed through the canvas
> references during the draw call. An example of this is
> inspecting the canvas during a draw looper.
>
> patch from issue 993863002 at patchset 20001 (http://crrev.com/993863002#ps20001)
>
> BUG=skia:
> TBR=kkinnunen@nvidia.com
>
> Committed: https://skia.googlesource.com/skia/+/fd3a91e1fc4de69611b5297f624a1cd65db4ced1
TBR=kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1037653004
Diffstat (limited to 'src/lazy')
0 files changed, 0 insertions, 0 deletions