diff options
author | Mike Klein <mtklein@chromium.org> | 2018-02-27 10:37:40 -0500 |
---|---|---|
committer | Mike Klein <mtklein@chromium.org> | 2018-03-07 16:22:44 +0000 |
commit | 78cb579f33943421afc8423a39867fcfd69fed44 (patch) | |
tree | a78d3dd042c94b6bba794fdfb9d87a4e164886f4 /src/jumper/SkJumper.h | |
parent | aa567aba513cbab618c4433372ae6eb5d11e527b (diff) |
Reland "make SkJumper stages normal Skia code"
This is a reland of 22e536e3a1a09405d1c0e6f071717a726d86e8d4
Now with fixed #include paths in SkRasterPipeline_opts.h,
and -ffp-contract=fast for the :hsw target to minimize
diffs on non-Windows Clang AVX2/AVX-512 bots.
Original change's description:
> make SkJumper stages normal Skia code
>
> Enough clients are using Clang now that we can say, use Clang to build
> if you want these software pipeline stages to go fast.
>
> This lets us drop the offline build aspect of SkJumper stages, instead
> building as part of Skia using the SkOpts framework.
>
> I think everything should work, except I've (temporarily) removed
> AVX-512 support. I will put this back in a follow up.
>
> I have had to drop Windows down to __vectorcall and our narrower
> stage calling convention that keeps the d-registers on the stack.
> I tried forcing sysv_abi, but that crashed Clang. :/
>
> Added a TODO to up the same narrower stage calling convention
> for lowp stages... we just *don't* today, for no good reason.
>
> Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> Reviewed-on: https://skia-review.googlesource.com/110641
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I44f2c03d33958e3807747e40904b6351957dd448
Reviewed-on: https://skia-review.googlesource.com/112742
Reviewed-by: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/jumper/SkJumper.h')
-rw-r--r-- | src/jumper/SkJumper.h | 35 |
1 files changed, 6 insertions, 29 deletions
diff --git a/src/jumper/SkJumper.h b/src/jumper/SkJumper.h index e7bf9b2403..d4c4698048 100644 --- a/src/jumper/SkJumper.h +++ b/src/jumper/SkJumper.h @@ -11,34 +11,11 @@ #include <stddef.h> #include <stdint.h> -// This file contains definitions shared by SkJumper.cpp (compiled normally as part of Skia) -// and SkJumper_stages.cpp (compiled into Skia _and_ offline into SkJumper_generated.h). -// Keep it simple! - -// Externally facing functions (start_pipeline) are called a little specially on Windows. -#if defined(JUMPER_IS_OFFLINE) && defined(WIN) && defined(__x86_64__) - #define MAYBE_MSABI __attribute__((ms_abi)) // Use MS' ABI, not System V. -#elif defined(JUMPER_IS_OFFLINE) && defined(WIN) && defined(__i386__) - #define MAYBE_MSABI __attribute__((force_align_arg_pointer)) // Re-align stack 4 -> 16 bytes. -#else - #define MAYBE_MSABI -#endif - -// Any custom ABI to use for all non-externally-facing stage functions. -#if defined(__ARM_NEON) && defined(__arm__) - // This lets us pass vectors more efficiently on 32-bit ARM. - #define ABI __attribute__((pcs("aapcs-vfp"))) -#else - #define ABI -#endif - -// On ARM we expect that you're using Clang if you want SkJumper to be fast. -// If you are, the baseline float stages will use NEON, and lowp stages will -// also be available. (If somehow you're building for ARM not using Clang, -// you'll get scalar baseline stages and no lowp support.) -#if defined(__clang__) && defined(__ARM_NEON) - #define JUMPER_HAS_NEON_LOWP -#endif +// This file contains definitions shared by SkJumper.cpp/SkJumper_stages.cpp +// and the rest of Skia. It is important to keep the interface to SkJumper +// limited and simple to avoid serious ODR violation pitfalls, especially when +// using Microsoft's <math.h> and similar headers with inline-but-not-static +// function definitions. static const int SkJumper_kMaxStride = 16; @@ -76,7 +53,7 @@ struct SkJumper_DecalTileCtx { }; struct SkJumper_CallbackCtx { - MAYBE_MSABI void (*fn)(SkJumper_CallbackCtx* self, int active_pixels/*<= SkJumper_kMaxStride*/); + void (*fn)(SkJumper_CallbackCtx* self, int active_pixels/*<= SkJumper_kMaxStride*/); // When called, fn() will have our active pixels available in rgba. // When fn() returns, the pipeline will read back those active pixels from read_from. |